TGeoBoolNode
class description - source file - inheritance tree
protected:
Bool_t MakeBranch(const char* expr, Bool_t left)
public:
virtual void ~TGeoBoolNode()
static TClass* Class()
virtual void ComputeBBox(Double_t& dx, Double_t& dy, Double_t& dz, Double_t* origin)
virtual Bool_t Contains(Double_t* point) const
virtual Int_t DistanceToPrimitive(Int_t px, Int_t py)
virtual Double_t DistToIn(Double_t* point, Double_t* dir, Int_t iact = 1, Double_t step = 0, Double_t* safe = 0) const
virtual Double_t DistToOut(Double_t* point, Double_t* dir, Int_t iact = 1, Double_t step = 0, Double_t* safe = 0) const
virtual Int_t GetNpoints() const
virtual TClass* IsA() const
virtual void Paint(Option_t*)
virtual void PaintNext(TGeoHMatrix* glmat, Option_t* option)
virtual void SetPoints(Double_t* buff) const
virtual void SetPoints(Float_t* buff) const
virtual void ShowMembers(TMemberInspector& insp, char* parent)
virtual void Sizeof3D() const
virtual void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
protected:
TGeoShape* fLeft shape on the left branch
TGeoShape* fRight shape on the right branch
TGeoMatrix* fLeftMat transformation that applies to the left branch
TGeoMatrix* fRightMat transformation that applies to the right branch
See also
-
TGeoIntersection, TGeoSubtraction, TGeoUnion
~TGeoBoolNode()
Destructor
--- deletion of components handled by TGeoManager class.
Bool_t MakeBranch(const char *expr, Bool_t left)
Expands the boolean expression either on left or right branch, creating
component elements (composite shapes and boolean nodes). Returns true on success.
void PaintNext(TGeoHMatrix *glmat, Option_t *option)
void Sizeof3D() const
register size of this 3D object
Inline Functions
void ComputeBBox(Double_t& dx, Double_t& dy, Double_t& dz, Double_t* origin)
Bool_t Contains(Double_t* point) const
Int_t DistanceToPrimitive(Int_t px, Int_t py)
Double_t DistToOut(Double_t* point, Double_t* dir, Int_t iact = 1, Double_t step = 0, Double_t* safe = 0) const
Double_t DistToIn(Double_t* point, Double_t* dir, Int_t iact = 1, Double_t step = 0, Double_t* safe = 0) const
Int_t GetNpoints() const
void Paint(Option_t*)
void SetPoints(Double_t* buff) const
void SetPoints(Float_t* buff) const
TClass* Class()
TClass* IsA() const
void ShowMembers(TMemberInspector& insp, char* parent)
void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
Author: Andrei Gheata 30/05/02
Last update: :$Name: $:$Id: TGeoBoolNode.cxx,v 1.3 2002/12/03 16:01:39 brun Exp $
Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
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