// @(#):$Name: $:$Id: TGeoBoolNode.h,v 1.2 2002/12/03 16:01:38 brun Exp $ // Author: Andrei Gheata 30/05/02 /************************************************************************* * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #ifndef ROOT_TGeoBoolNode #define ROOT_TGeoBoolNode //#ifndef ROOT_TGeoShape //#include "TGeoShape.h" //#endif // forward declarations class TGeoShape; class TGeoMatrix; class TGeoHMatrix; /************************************************************************* * TGeoBoolNode - Base class for boolean nodes. A boolean node has pointers * to two shapes having two transformations with respect to the mother * composite shape they belong to. It represents the boolean operation * between the two component shapes. * *************************************************************************/ class TGeoBoolNode : public TObject { protected : TGeoShape *fLeft; // shape on the left branch TGeoShape *fRight; // shape on the right branch TGeoMatrix *fLeftMat; // transformation that applies to the left branch TGeoMatrix *fRightMat; // transformation that applies to the right branch // methods Bool_t MakeBranch(const char *expr, Bool_t left); public: // constructors TGeoBoolNode(); TGeoBoolNode(const char *expr1, const char *expr2); // destructor virtual ~TGeoBoolNode(); // methods virtual void ComputeBBox(Double_t &dx, Double_t &dy, Double_t &dz, Double_t *origin) = 0; virtual Bool_t Contains(Double_t *point) const = 0; virtual Int_t DistanceToPrimitive(Int_t px, Int_t py) = 0; virtual Double_t DistToOut(Double_t *point, Double_t *dir, Int_t iact=1, Double_t step=0, Double_t *safe=0) const = 0; virtual Double_t DistToIn(Double_t *point, Double_t *dir, Int_t iact=1, Double_t step=0, Double_t *safe=0) const = 0; virtual Int_t GetNpoints() const = 0; virtual void Paint(Option_t * /*option*/) {;} virtual void PaintNext(TGeoHMatrix *glmat, Option_t *option); virtual void SetPoints(Double_t *buff) const = 0; virtual void SetPoints(Float_t *buff) const = 0; virtual void Sizeof3D() const; ClassDef(TGeoBoolNode, 1) // a boolean node }; /************************************************************************* * TGeoUnion - Boolean node representing a union between two components. * * *************************************************************************/ class TGeoUnion : public TGeoBoolNode { public: // constructors TGeoUnion(); TGeoUnion(const char *expr1, const char *expr2); // destructor virtual ~TGeoUnion(); // methods virtual void ComputeBBox(Double_t &dx, Double_t &dy, Double_t &dz, Double_t *origin); virtual Bool_t Contains(Double_t *point) const; virtual Int_t DistanceToPrimitive(Int_t px, Int_t py); virtual Double_t DistToOut(Double_t *point, Double_t *dir, Int_t iact=1, Double_t step=0, Double_t *safe=0) const; virtual Double_t DistToIn(Double_t *point, Double_t *dir, Int_t iact=1, Double_t step=0, Double_t *safe=0) const; virtual Int_t GetNpoints() const; virtual void SetPoints(Double_t *buff) const; virtual void SetPoints(Float_t *buff) const; virtual void Sizeof3D() const; ClassDef(TGeoUnion, 1) // union node }; /************************************************************************* * TGeoIntersection - Boolean node representing an intersection between two * components. * *************************************************************************/ class TGeoIntersection : public TGeoBoolNode { public: // constructors TGeoIntersection(); TGeoIntersection(const char *expr1, const char *expr2); // destructor virtual ~TGeoIntersection(); // methods virtual void ComputeBBox(Double_t &dx, Double_t &dy, Double_t &dz, Double_t *origin); virtual Bool_t Contains(Double_t *point) const; virtual Int_t DistanceToPrimitive(Int_t px, Int_t py); virtual Double_t DistToOut(Double_t *point, Double_t *dir, Int_t iact=1, Double_t step=0, Double_t *safe=0) const; virtual Double_t DistToIn(Double_t *point, Double_t *dir, Int_t iact=1, Double_t step=0, Double_t *safe=0) const; virtual Int_t GetNpoints() const; virtual void SetPoints(Double_t *buff) const; virtual void SetPoints(Float_t *buff) const; virtual void Sizeof3D() const; ClassDef(TGeoIntersection, 1) // intersection node }; /************************************************************************* * TGeoSubtraction - Boolean node representing a subtraction. * * *************************************************************************/ class TGeoSubtraction : public TGeoBoolNode { public: // constructors TGeoSubtraction(); TGeoSubtraction(const char *expr1, const char *expr2); // destructor virtual ~TGeoSubtraction(); // methods virtual void ComputeBBox(Double_t &dx, Double_t &dy, Double_t &dz, Double_t *origin); virtual Bool_t Contains(Double_t *point) const; virtual Int_t DistanceToPrimitive(Int_t px, Int_t py); virtual Double_t DistToOut(Double_t *point, Double_t *dir, Int_t iact=1, Double_t step=0, Double_t *safe=0) const; virtual Double_t DistToIn(Double_t *point, Double_t *dir, Int_t iact=1, Double_t step=0, Double_t *safe=0) const; virtual Int_t GetNpoints() const; virtual void SetPoints(Double_t *buff) const; virtual void SetPoints(Float_t *buff) const; virtual void Sizeof3D() const; ClassDef(TGeoSubtraction, 1) // subtraction node }; #endif