// @(#)root/base:$Name: $:$Id: TGuiFactory.cxx,v 1.4 2002/09/15 19:45:59 brun Exp $
// Author: Fons Rademakers 15/11/95
/*************************************************************************
* Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
//////////////////////////////////////////////////////////////////////////
// //
// TGuiFactory //
// //
// This ABC is a factory for GUI components. Depending on which //
// factory is active one gets either ROOT native (X11 based with Win95 //
// look and feel), Win32 or Mac components. //
// In case there is no platform dependent implementation on can run in //
// batch mode directly using an instance of this base class. //
// //
//////////////////////////////////////////////////////////////////////////
#include "TGuiFactory.h"
#include "TApplicationImp.h"
#include "TCanvasImp.h"
#include "TBrowserImp.h"
#include "TContextMenuImp.h"
#include "TControlBarImp.h"
#include "TInspectorImp.h"
#include "TROOT.h"
#include "TPluginManager.h"
#include "TVirtualUtilPad.h"
TGuiFactory *gGuiFactory = 0;
TGuiFactory *gBatchGuiFactory = 0;
ClassImp(TGuiFactory)
//______________________________________________________________________________
TGuiFactory::TGuiFactory(const char *name, const char *title)
: TNamed(name, title)
{
// TGuiFactory ctor only called by derived classes.
}
//______________________________________________________________________________
TApplicationImp *TGuiFactory::CreateApplicationImp(const char *classname, int *argc, char **argv)
{
// Create a batch version of TApplicationImp.
return new TApplicationImp(classname, argc, argv);
}
//______________________________________________________________________________
TCanvasImp *TGuiFactory::CreateCanvasImp(TCanvas *c, const char *title, UInt_t width, UInt_t height)
{
// Create a batch version of TCanvasImp.
return new TCanvasImp(c, title, width, height);
}
//______________________________________________________________________________
TCanvasImp *TGuiFactory::CreateCanvasImp(TCanvas *c, const char *title, Int_t x, Int_t y, UInt_t width, UInt_t height)
{
// Create a batch version of TCanvasImp.
return new TCanvasImp(c, title, x, y, width, height);
}
//______________________________________________________________________________
TBrowserImp *TGuiFactory::CreateBrowserImp(TBrowser *b, const char *title, UInt_t width, UInt_t height)
{
// Create a batch version of TBrowserImp.
return new TBrowserImp(b, title, width, height);
}
//______________________________________________________________________________
TBrowserImp *TGuiFactory::CreateBrowserImp(TBrowser *b, const char *title, Int_t x, Int_t y, UInt_t width, UInt_t height)
{
// Create a batch version of TBrowserImp.
return new TBrowserImp(b, title, x, y, width, height);
}
//______________________________________________________________________________
TContextMenuImp *TGuiFactory::CreateContextMenuImp(TContextMenu *c, const char *, const char *)
{
// Create a batch version of TContextMenuImp.
return new TContextMenuImp(c);
}
//______________________________________________________________________________
TControlBarImp *TGuiFactory::CreateControlBarImp(TControlBar *c, const char *title)
{
// Create a batch version of TControlBarImp.
return new TControlBarImp(c, title);
}
//______________________________________________________________________________
TControlBarImp *TGuiFactory::CreateControlBarImp(TControlBar *c, const char *title, Int_t x, Int_t y)
{
// Create a batch version of TControlBarImp.
return new TControlBarImp(c, title, x, y);
}
//______________________________________________________________________________
TInspectorImp *TGuiFactory::CreateInspectorImp(const TObject *obj, UInt_t width, UInt_t height)
{
// Create a batch version of TInspectorImp.
if (gROOT->IsBatch()) {
return new TInspectorImp(obj, width, height);
}
//The pad utility manager is required (a plugin)
TVirtualUtilPad *util = (TVirtualUtilPad*)gROOT->GetListOfSpecials()->FindObject("R__TVirtualUtilPad");
if (!util) {
TPluginHandler *h;
if ((h = gROOT->GetPluginManager()->FindHandler("TVirtualUtilPad"))) {
if (h->LoadPlugin() == -1)
return 0;
h->ExecPlugin(0);
util = (TVirtualUtilPad*)gROOT->GetListOfSpecials()->FindObject("R__TVirtualUtilPad");
}
}
util->InspectCanvas(obj);
return 0;
}
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