protected:
      virtual void MakeTableOfCoSin()
      virtual void PaintGLPoints(Float_t* vertex)
    public:
                TTUBE TTUBE()
                TTUBE TTUBE(const char* name, const char* title, const char* material, Float_t rmin, Float_t rmax, Float_t dz, Float_t aspect = 1)
                TTUBE TTUBE(const char* name, const char* title, const char* material, Float_t rmax, Float_t dz)
                TTUBE TTUBE(const TTUBE&)
         virtual void ~TTUBE()
       static TClass* Class()
        virtual Int_t DistancetoPrimitive(Int_t px, Int_t py)
      virtual Float_t GetAspectRatio()
      virtual Float_t GetDz()
        virtual Int_t GetNdiv()
        virtual Int_t GetNumberOfDivisions() const
      virtual Float_t GetRmax()
      virtual Float_t GetRmin()
      virtual TClass* IsA() const
         virtual void Paint(Option_t* option)
         virtual void SetAspectRatio(Float_t factor = 1)
         virtual void SetNumberOfDivisions(Int_t ndiv)
         virtual void SetPoints(Float_t* buff)
         virtual void ShowMembers(TMemberInspector& insp, char* parent)
         virtual void Sizeof3D() const
         virtual void Streamer(TBuffer& b)
                 void StreamerNVirtual(TBuffer& b)
    protected:
        Float_t fRmin         ellipse  semi-axis   in  X inside
        Float_t fRmax         ellipse  semi-axis   in  X outside
        Float_t fDz           half length in z
          Int_t fNdiv         number of segments (precision)
        Float_t fAspectRatio  defines  (the ellipse semi-axis in Y)/(the ellipse semi-axis in X)
      Double_t* fSiTab        ! Table of sin(fPhi1) .... sin(fPhil+fDphi1)
      Double_t* fCoTab        ! Table of cos(fPhi1) .... cos(fPhil+fDphi1)
TUBE is a tube. It has 6 parameters: - name name of the shape - title shape's title - material (see TMaterial) - rmin inside radius - rmax outside radius - dz half length in z
![]()
*-*-*-*-*-*-*-*-*-*-*-*TUBE shape default constructor*-*-*-*-*-*-*-*-*-*-*-*-* *-* ==============================
*-*-*-*-*-*-*-*-*-*-*-*-*TUBE shape normal constructor*-*-*-*-*-*-*-*-*-*-*-*-* *-* =============================
*-*-*-*-*-*-*-*-*-*-*-*-*TUBE shape "simplified" constructor*-*-*-*-*-*-*-*-*-*-*-*-* *-* ===================================
*-*-*-*-*-*-*-*-*-*-*-*-*TUBE shape default destructor*-*-*-*-*-*-*-*-*-*-*-*-* *-* =============================
*-*-*-*-*-*-*-*Compute distance from point px,py to a TUBE*-*-*-*-*-*-* *-* =========================================== *-* *-* Compute the closest distance of approach from point px,py to each *-* computed outline point of the TUBE. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
*-*-*-*-*-*-*-*Paint this 3-D shape with its current attributes*-*-*-*-*-*-*-* *-* ================================================
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*Paint BRIK via OpenGL *-*-*-*-*-*-*-*-*-*-*-*-* *-* =====================
*-*-*-*-*Set number of divisions used to draw this tube*-*-*-*-*-*-*-*-*-*-* *-* ==============================================
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*Create TUBE points*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* *-* ==================
*-*-*-*-*-*Return total X3D size of this shape with its attributes*-*-*-*-*-*-* *-* =======================================================
Stream an object of class TTUBE.
            Float_t GetRmin()
            Float_t GetRmax()
            Float_t GetDz()
              Int_t GetNdiv()
            Float_t GetAspectRatio()
              Int_t GetNumberOfDivisions() const
               void SetAspectRatio(Float_t factor = 1)
            TClass* Class()
            TClass* IsA() const
               void ShowMembers(TMemberInspector& insp, char* parent)
               void StreamerNVirtual(TBuffer& b)
              TTUBE TTUBE(const TTUBE&)