TPadOpenGLView


class description - source file - inheritance tree

class TPadOpenGLView : public TPadView3D


    protected:
virtual void Disconnect() public:
TPadOpenGLView TPadOpenGLView() TPadOpenGLView TPadOpenGLView(TVirtualPad* pad) TPadOpenGLView TPadOpenGLView(const TPadOpenGLView&) virtual void ~TPadOpenGLView() virtual void ExecuteEvent(Int_t event, Int_t px, Int_t py) Int_t GetGLList() const UInt_t GetNextGLList() Float_t GetSpeedMove() const virtual void GetSteps(Float_t* steps) const virtual void MapOpenGL() void MoveModelView(Char_t option, Int_t count = 1) void MoveModelView(const Char_t* commands, Int_t display_time = 0) virtual void Paint(Option_t* option) virtual void PaintBeginModel(Option_t* opt) virtual void PaintEnd(Option_t* opt) virtual void PaintPoints3D(const TPoints3DABC* line, Option_t* opt) virtual void PaintPolyLine(TPolyLine3D* line, Option_t* opt) virtual void PaintPolyMarker(TPolyMarker3D* marker, Option_t* opt) virtual void PaintScene(Option_t* opt) virtual void PopMatrix() virtual void PushMatrix() UInt_t ReleaseLastGLList() virtual void ResetView(Bool_t flag = kTRUE) void RotateView(Int_t x, Int_t y) virtual void SetAttNode(TNode* node, Option_t* opt) virtual void SetLineAttr(Color_t color, Int_t width, Option_t* opt) virtual void SetSpeedMove(Float_t speed) virtual void SetSteps(Float_t* steps) virtual void Size(Int_t width, Int_t height) void UpdateModelView() virtual void UpdateNodeMatrix(TNode* node, Option_t* opt) void UpdateObjectView() virtual void UpdatePosition(Double_t x, Double_t y, Double_t z, TRotMatrix* matrix, Option_t* opt) virtual void UpdateProjectView()

Data Members

    private:
UInt_t fGLList OpenGL lis to implement PROJECTION UInt_t fGLLastList OpenGL free list free to implement PROJECTION Bool_t fMouseInit Turn mouse activities on/off Int_t fMouseX Current X mouse position Int_t fMouseY Current Y mouse position Float_t fSpeedMove Float_t fStep[3] the steps to move object with keyboard interactions Bool_t fResetView Flag whether we need to reset OpenGL view from the TPad::GetView(); Bool_t fPerspective Flag to switch between the perspectibe and orthographic projection view Bool_t fStereoFlag Flag to switch the stereo and normal view Double_t fExtraRotMatrix[16] The current GL projection rotation matrix defined via "mouse" TPadOpenGLView::EDrawMode fCurrentMode TGLViewerImp* fGLViewerImp Pointer to the OpenGL viewer public:
static const TPadOpenGLView::EDrawMode kHiddenLine static const TPadOpenGLView::EDrawMode kSolidView static const TPadOpenGLView::EDrawMode kWireFrame static const enum TPadOpenGLView:: kScene static const enum TPadOpenGLView:: kProject static const enum TPadOpenGLView:: kUpdateView static const enum TPadOpenGLView:: kView static const enum TPadOpenGLView:: kModel static const enum TPadOpenGLView:: kGLListSize

Class Description

                                                                      
 TPadOpenGLView                                                       
                                                                      
 TPadOpenGLView is a window in which an OpenGL representation of a    
 pad is viewed.                                                       
                                                                      




Inline Functions


                  void Disconnect()
                  void MapOpenGL()
                  void UpdateModelView()
                  void UpdateObjectView()
                  void MoveModelView(Char_t option, Int_t count = 1)
                  void MoveModelView(const Char_t* commands, Int_t display_time = 0)
                  void RotateView(Int_t x, Int_t y)
        TPadOpenGLView TPadOpenGLView()
        TPadOpenGLView TPadOpenGLView(TVirtualPad* pad)
                  void ExecuteEvent(Int_t event, Int_t px, Int_t py)
                 Int_t GetGLList() const
                UInt_t GetNextGLList()
               Float_t GetSpeedMove() const
                  void GetSteps(Float_t* steps) const
                  void Paint(Option_t* option)
                  void Size(Int_t width, Int_t height)
                UInt_t ReleaseLastGLList()
                  void PaintBeginModel(Option_t* opt)
                  void PaintEnd(Option_t* opt)
                  void PaintScene(Option_t* opt)
                  void PaintPolyMarker(TPolyMarker3D* marker, Option_t* opt)
                  void PaintPolyLine(TPolyLine3D* line, Option_t* opt)
                  void PaintPoints3D(const TPoints3DABC* line, Option_t* opt)
                  void PushMatrix()
                  void PopMatrix()
                  void ResetView(Bool_t flag = kTRUE)
                  void SetAttNode(TNode* node, Option_t* opt)
                  void SetLineAttr(Color_t color, Int_t width, Option_t* opt)
                  void SetSpeedMove(Float_t speed)
                  void SetSteps(Float_t* steps)
                  void UpdateNodeMatrix(TNode* node, Option_t* opt)
                  void UpdatePosition(Double_t x, Double_t y, Double_t z, TRotMatrix* matrix, Option_t* opt)
                  void UpdateProjectView()
        TPadOpenGLView TPadOpenGLView(const TPadOpenGLView&)
                  void ~TPadOpenGLView()


Author: Valery Fine(fine@vxcern.cern.ch) 08/05/97
Last update: root/g3d:$Name: $:$Id: TPadOpenGLView.h,v 1.6 2002/11/13 07:55:48 brun Exp $
Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *


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