TMessage
class description - source file - inheritance tree
private:
TMessage TMessage(const TMessage&)
TMessage TMessage(void* buf, Int_t bufsize)
void operator=(const TMessage&)
void SetLength() const
public:
TMessage TMessage(UInt_t what = kMESS_ANY)
virtual void ~TMessage()
static TClass* Class()
void Forward()
TClass* GetClass() const
virtual TClass* IsA() const
virtual void Reset()
void Reset(UInt_t what)
void SetWhat(UInt_t what)
virtual void ShowMembers(TMemberInspector& insp, char* parent)
virtual void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
UInt_t What() const
private:
UInt_t fWhat message type
TClass* fClass if message is kMESS_OBJECT, pointer to object's class
TMessage
Message buffer class used for serializing objects and sending them
over a network. This class inherits from TBuffer the basic I/O
serializer.
TMessage(UInt_t what) : TBuffer(kWrite)
Create a TMessage object for storing objects. The "what" integer
describes the type of message. Predifined ROOT system message types
can be found in MessageTypes.h. Make sure your own message types are
unique from the ROOT defined message types (i.e. 0 - 10000 are
reserved by ROOT). In case you OR "what" with kMESS_ACK, the message
will wait for an acknowledgement from the remote side. This makes
the sending process synchronous.
TMessage(void *buf, Int_t bufsize) : TBuffer(kRead, bufsize, buf)
Create a TMessage object for reading objects. The objects will be
read from buf. Use the What() method to get the message type.
void Forward()
Change a buffer that was received into one that can be send, i.e.
forward a just received message.
void Reset()
Reset the message buffer so we can use (i.e. fill) it again.
void SetLength() const
Set the message length at the beginning of the message buffer.
This method is only called by TSocket::Send().
void SetWhat(UInt_t what)
Using this method one can change the message type a posteriory.
Inline Functions
void operator=(const TMessage&)
TMessage TMessage(UInt_t what = kMESS_ANY)
TClass* GetClass() const
void Reset(UInt_t what)
UInt_t What() const
TClass* Class()
TClass* IsA() const
void ShowMembers(TMemberInspector& insp, char* parent)
void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
void ~TMessage()
Author: Fons Rademakers 19/12/96
Last update: root/net:$Name: $:$Id: TMessage.cxx,v 1.4 2002/03/19 10:57:25 brun Exp $
Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
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