TKeyMapFile
class description - source file - inheritance tree
    public:
          TKeyMapFile TKeyMapFile()
          TKeyMapFile TKeyMapFile(const char* name, const char* classname, TMapFile* mapfile)
          TKeyMapFile TKeyMapFile(const TKeyMapFile&)
         virtual void ~TKeyMapFile()
         virtual void Browse(TBrowser* b)
       static TClass* Class()
      virtual TClass* IsA() const
         virtual void ShowMembers(TMemberInspector& insp, char* parent)
         virtual void Streamer(TBuffer& b)
                 void StreamerNVirtual(TBuffer& b)
    private:
      TMapFile* fMapFile  pointer to map file
                                                                      
 Utility class for browsing TMapFile objects.                         
 When the browser is invoked for a TMapFile, a TKeyMapFile object     
 is created for each object in the mapped file.                       
 When a TKeyMapFile object is clicked in the browser, a new copy      
 of this object is copied into the local directory and the action     
 corresponding to object->Browse is executed (typically Draw).        
                                                                      
 TKeyMapFile() : TNamed()
 TKeyMapFile(const char *name, const char *classname, TMapFile *mapfile)
      : TNamed(name,classname)
void Browse(TBrowser *b)
Inline Functions
            TClass* Class()
            TClass* IsA() const
               void ShowMembers(TMemberInspector& insp, char* parent)
               void Streamer(TBuffer& b)
               void StreamerNVirtual(TBuffer& b)
        TKeyMapFile TKeyMapFile(const TKeyMapFile&)
               void ~TKeyMapFile()
Author: Rene Brun 23/07/97
Last update: root/base:$Name:  $:$Id: TKeyMapFile.cxx,v 1.1.1.1 2000/05/16 17:00:39 rdm Exp $
Copyright  (C) 1995-2000, Rene Brun and Fons Rademakers.               *
ROOT page - Class index - Top of the page
This page has been automatically generated. If you have any comments or suggestions about the page layout send a mail to ROOT support, or contact the developers with any questions or problems regarding ROOT.