TClonesArray
class description - source file - inheritance tree
public:
TClonesArray TClonesArray()
TClonesArray TClonesArray(const char* classname, Int_t size = 1000, Bool_t call_dtor = kFALSE)
TClonesArray TClonesArray(const TClass* cl, Int_t size = 1000, Bool_t call_dtor = kFALSE)
virtual void ~TClonesArray()
virtual void AddAfter(TObject*, TObject*)
virtual void AddAt(TObject*, Int_t)
virtual void AddAtAndExpand(TObject*, Int_t)
virtual Int_t AddAtFree(TObject*)
virtual void AddBefore(TObject*, TObject*)
virtual void AddFirst(TObject*)
virtual void AddLast(TObject*)
TObject* AddrAt(Int_t idx)
void BypassStreamer(Bool_t bypass = kTRUE)
Bool_t CanBypassStreamer() const
static TClass* Class()
virtual void Clear(Option_t* option)
virtual void Compress()
virtual void Delete(Option_t* option)
virtual void Expand(Int_t newSize)
virtual void ExpandCreate(Int_t n)
virtual void ExpandCreateFast(Int_t n)
TClass* GetClass() const
virtual TClass* IsA() const
TObject* New(Int_t idx)
virtual TObject*& operator[](Int_t idx)
virtual TObject* operator[](Int_t idx) const
virtual TObject* Remove(TObject* obj)
virtual TObject* RemoveAt(Int_t idx)
virtual void ShowMembers(TMemberInspector& insp, char* parent)
virtual void Sort(Int_t upto = kMaxInt)
virtual void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
protected:
TClass* fClass !Pointer to the class
TObjArray* fKeep !Saved copies of pointers to objects
public:
static const enum TClonesArray:: kForgetBits
static const enum TClonesArray:: kNoSplit
static const enum TClonesArray:: kBypassStreamer
An array of clone (identical) objects. Memory for the objects
stored in the array is allocated only once in the lifetime of the
clones array. All objects must be of the same class. For the rest
this class has the same properties as TObjArray.
To reduce the very large number of new and delete calls in large
loops like this (O(100000) x O(10000) times new/delete):
TObjArray a(10000);
while (TEvent *ev = (TEvent *)next()) { // O(100000) events
for (int i = 0; i < ev->Ntracks; i++) { // O(10000) tracks
a[i] = new TTrack(x,y,z,...);
...
...
}
...
a.Delete();
}
One better uses a TClonesArray which reduces the number of
new/delete calls to only O(10000):
TCloneArray a("TTrack", 10000);
while (TEvent *ev = (TEvent *)next()) { // O(100000) events
for (int i = 0; i < ev->Ntracks; i++) { // O(10000) tracks
new(a[i]) TTrack(x,y,z,...);
...
...
}
...
a.Delete();
}
Considering that a new/delete costs about 70 mus, O(10^9)
new/deletes will save about 19 hours.
TClonesArray() : TObjArray()
TClonesArray(const char *classname, Int_t s, Bool_t) : TObjArray(s)
Create an array of clone objects of classname. The class must inherit from
TObject. If the class defines an own operator delete(), make sure that
it looks like this:
void MyClass::operator delete(void *vp)
{
if ((Long_t) vp != TObject::GetDtorOnly())
::operator delete(vp); // delete space
else
TObject::SetDtorOnly(0);
}
The second argument s indicates an approximate number of objects
that will be entered in the array. If more than s objects are entered,
the array will be automatically expanded.
The third argument is not used anymore and only there for backward
compatibility reasons.
In case you want to send a TClonesArray (or object containing a
TClonesArray) via a TMessage over a TSocket don't forget to call
BypassStreamer(kFALSE). See TClonesArray::BypassStreamer().
TClonesArray(const TClass *cl, Int_t s, Bool_t) : TObjArray(s)
Create an array of clone objects of class cl. The class must inherit from
TObject. If the class defines an own operator delete(), make sure that
it looks like this:
void MyClass::operator delete(void *vp)
{
if ((Long_t) vp != TObject::GetDtorOnly())
::operator delete(vp); // delete space
else
TObject::SetDtorOnly(0);
}
The second argument s indicates an approximate number of objects
that will be entered in the array. If more than s objects are entered,
the array will be automatically expanded.
The third argument is not used anymore and only there for backward
compatibility reasons.
In case you want to send a TClonesArray (or object containing a
TClonesArray) via a TMessage over a TSocket don't forget to call
BypassStreamer(kFALSE). See TClonesArray::BypassStreamer().
~TClonesArray()
Delete a clones array.
void BypassStreamer(Bool_t bypass)
When the kBypassStreamer bit is set, the automatically
generated Streamer can call directly TClass::WriteBuffer.
Bypassing the Streamer improves the performance when writing/reading
the objects in the TClonesArray. However there is a drawback:
When a TClonesArray is written with split=0 bypassing the Streamer,
the StreamerInfo of the class in the array being optimized,
one cannot use later the TClonesArray with split>0. For example,
there is a problem with the following scenario:
1- A class Foo has a TClonesArray of Bar objects
2- The Foo object is written with split=0 to Tree T1.
In this case the StreamerInfo for the class Bar is created
in optimized mode in such a way that data members of the same type
are written as an array improving the I/O performance.
3- In a new program, T1 is read and a new Tree T2 is created
with the object Foo in split>1
4- When the T2 branch is created, the StreamerInfo for the class Bar
is created with no optimization (mandatory for the split mode).
The optimized Bar StreamerInfo is going to be used to read
the TClonesArray in T1. The result will be Bar objects with
data member values not in the right sequence.
The solution to this problem is to call BypassStreamer(kFALSE)
for the TClonesArray. In this case, the normal Bar::Streamer function
will be called. The Bar::Streamer function works OK independently
if the Bar StreamerInfo had been generated in optimized mode or not.
In case you want to send Foo via a TMessage over a TSocket you also
need to disable the streamer bypass.
void Compress()
Remove empty slots from array.
void Clear(Option_t *option)
Clear the clones array. Only use this routine when your objects don't
allocate memory since it will not call the object dtors.
However, if the class in the TClonesArray implements the function
Clear(Option_t *option) and if option = "C" the function Clear()
is called for all objects in the array. In the function Clear(), one
can delete objects or dynamic arrays allocated in the class.
This procedure is much faster than calling TClonesArray::Delete().
void Delete(Option_t *)
Clear the clones array. Use this routine when your objects allocate
memory (e.g. objects inheriting from TNamed or containing TStrings
allocate memory). If not you better use Clear() since if is faster.
void Expand(Int_t newSize)
Expand or shrink the array to newSize elements.
void ExpandCreate(Int_t n)
Expand or shrink the array to n elements and create the clone
objects by calling their default ctor. If n is less than the current size
the array is shrinked and the allocated space is freed.
This routine is typically used to create a clonesarray into which
one can directly copy object data without going via the
"new (arr[i]) MyObj()" (i.e. the vtbl is already set correctly).
void ExpandCreateFast(Int_t n)
Expand or shrink the array to n elements and create the clone
objects by calling their default ctor. If n is less than the current size
the array is shrinked and the allocated space is freed.
This routine is typically used to create a clonesarray into which
one can directly copy object data without going via the
"new (arr[i]) MyObj()" (i.e. the vtbl is already set correctly).
This is a simplified version of ExpandCreate used in the TTree mechanism.
TObject* RemoveAt(Int_t idx)
Remove object at index idx.
TObject* Remove(TObject *obj)
Remove object from array.
void Sort(Int_t upto)
If objects in array are sortable (i.e. IsSortable() returns true
for all objects) then sort array.
void Streamer(TBuffer &b)
Write all objects in array to the I/O buffer. ATTENTION: empty slots
are also stored (using one byte per slot). If you don't want this
use a TOrdCollection or TList.
TObject* New(Int_t idx)
Create an object of type fClass with the default ctor at the specified
index. Returns 0 in case of error.
Inline Functions
TClass* GetClass() const
void AddFirst(TObject*)
void AddLast(TObject*)
void AddAt(TObject*, Int_t)
void AddAtAndExpand(TObject*, Int_t)
Int_t AddAtFree(TObject*)
void AddAfter(TObject*, TObject*)
void AddBefore(TObject*, TObject*)
Bool_t CanBypassStreamer() const
TObject* AddrAt(Int_t idx)
TObject*& operator[](Int_t idx)
TObject* operator[](Int_t idx) const
TClass* Class()
TClass* IsA() const
void ShowMembers(TMemberInspector& insp, char* parent)
void StreamerNVirtual(TBuffer& b)
Author: Rene Brun 11/02/96
Last update: root/cont:$Name: $:$Id: TClonesArray.cxx,v 1.38 2003/04/17 08:38:04 brun Exp $
Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
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