4. Geometry Editor
Geometry Editor is an addition to flair for viewing/debugging and editing FLUKA geometries in a graphical way. It works on 2D cross sections of the geometry with some 3D capabilities. 2D might seems a handicap but is not really a problem since most of the objects can be considered as 2D that are extruded in the 3rd dimension
- Pros:
Fast display of complex geometries;
Many user-customizable layers;
Graphical editing of the bodies with snapping mechanism to generate accurate coordinates;
Visual selection and editing of zones w/o the need to know the orientation of bodies;
Use real curve of bodies with no conversion to vertices/edges;
Interactive debugging with information of problematic bodies, regions and/or zones;
- Cons:
Tricky to orientate in an unknown geometry;
Difficult to find region using the expression

- On the left side there are 3 tabs
- Geometry:
Contains information on the bodies, regions, materials, transformations and flair objects. It has two listboxes for filtering, selecting and editing the displayed information
- Layers:
Customize the various display layers Layers
- Errors:
Error information during loading or plotting of the geometry.
In the main display there are 4 viewports named:
Red, Green, Blue and Magenta.
identified by their color on the maximize button