4.16. Transform bodies

This dialog provide means for geometrical transformation of the selected bodies from the active Input Frame.

grab-transform_bodies.gif
ROT_DEFini:

Combo box to either:

Add to Input:

1) add in the input the transformation as a ROT-DEFini card

Get from Input:

2) get from the Input file the transformation based on an existing ROT-DEFini card

Zero:

values smaller than this value are considered as zero

Accuracy:

maximum number of digits to use

Use QUA…:

Convert infinite cylinders and elliptical cylinders to infinite QUA.gifQUA or very long RCC.gifRCC / REC.gifREC

Infinite:

height to use when XCC.gifXCC, YCC.gifYCC, ZCC.gifZCC or XEC.gifXEC, YEC.gifYEC, ZEC.gifZEC are converted to RCC.gifRCC or REC.gifREC

Transformation types and arguments

Type

Arguments

Description

O

x y z

Define origin of all transformations. It has to be the first operation and only ONE is accepted It is equivalent to - T -x -y -z Moving back to origin - … Perform the transformations - .. - T x y z Move back to initial position

T

x y z

Translate by [x,y,z]

TX

x

Translate by [x,0,0]

TY

y

Translate by [0,y,0]

TZ

z

Translate by [0,0,z]

RX

x

Rotate around X axis by x degrees

RY

y

Rotate around Y axis by y degrees

RZ

z

Rotate around Z axis by z degrees

MX

Mirror X values

MY

Mirror Y values

MZ

Mirror Z values

S

s

Scale dimensions by s (use with care)

ignore

Ignore this entry