4. Geometry Editor

Geometry Editor is an addition to flair for viewing/debugging and editing FLUKA geometries in a graphical way. It works on 2D cross sections of the geometry with some 3D capabilities. 2D might seems a handicap but is not really a problem since most of the objects can be considered as 2D that are extruded in the 3rd dimension

Pros:
  • Fast display of complex geometries;

  • Many user-customizable layers;

  • Graphical editing of the bodies with snapping mechanism to generate accurate coordinates;

  • Visual selection and editing of zones w/o the need to know the orientation of bodies;

  • Use real curve of bodies with no conversion to vertices/edges;

  • Interactive debugging with information of problematic bodies, regions and/or zones;

Cons:
  • Tricky to orientate in an unknown geometry;

  • Difficult to find region using the expression

grab-geometry-page.gif
On the left side there are 3 tabs
Geometry:

Contains information on the bodies, regions, materials, transformations and flair objects. It has two listboxes for filtering, selecting and editing the displayed information

Layers:

Customize the various display layers Layers

Errors:

Error information during loading or plotting of the geometry.

In the main display there are 4 viewports named:

Red, Green, Blue and Magenta.

identified by their color on the maximize button