4.7. Axes System

Each viewport is identified by its:
  1. origin center of the viewport

  2. basis relative axes system u, v, w.

    w is coming out of the screen towards the user

  3. extends zoom

    viewport-axes.gif

Note

  • The user is looking the negative -w of each viewport

  • If bodies A, B are touching the viewport like on the plot. Only the body B will be visible to the viewer

    viewport-touching.gif