4.16. Transform bodies
This dialog provide means for geometrical transformation of the selected bodies from the active Input Frame.
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- ROT_DEFini:
Combo box to either:
- Add to Input:
1) add in the input the transformation as a ROT-DEFini card
- Get from Input:
2) get from the Input file the transformation based on an existing ROT-DEFini card
- Zero:
values smaller than this value are considered as zero
- Accuracy:
maximum number of digits to use
- Use QUA…:
Convert infinite cylinders and elliptical cylinders to infinite
QUA
or very longRCC
/REC
- Infinite:
height to use when
XCC
,YCC
,ZCC
orXEC
,YEC
,ZEC
are converted toRCC
orREC
Transformation types and arguments
Type |
Arguments |
Description |
---|---|---|
O |
x y z |
Define origin of all transformations. It has to be the first operation and only ONE is accepted It is equivalent to - T -x -y -z Moving back to origin - … Perform the transformations - .. - T x y z Move back to initial position |
T |
x y z |
Translate by [x,y,z] |
TX |
x |
Translate by [x,0,0] |
TY |
y |
Translate by [0,y,0] |
TZ |
z |
Translate by [0,0,z] |
RX |
x |
Rotate around X axis by x degrees |
RY |
y |
Rotate around Y axis by y degrees |
RZ |
z |
Rotate around Z axis by z degrees |
MX |
Mirror X values |
|
MY |
Mirror Y values |
|
MZ |
Mirror Z values |
|
S |
s |
Scale dimensions by s (use with care) |
ignore |
Ignore this entry |