4.1. Ribbon

grab-geometry-ribbon.gif
Actions group

Label

Shortcut

Description

select32.gif Select

s

Select/modify bodies, regions or viewports Several combinations with [Ctrl] and [Shift] keys

pan.gif Pan

x

freely pan/move viewport along the projected plane

orbit.gif Orbit

t

orbit viewport around the pivot point (see below)

target.gif Info

i

display geometry information on mouse position region, lattice, material, usrbin values, etc…

zoom_in.gif Zoom In

z

zoom in. Clicking will zoom x2 or select the region to zoom by drawing a rectangle. To unzoom hold the Control key and click or draw a rectangle

zoom_out.gif Zoom Out

Z

zoom out (the opposite of zoom in)

zoom_on.gif Zoom On

f

zoom on selected objects (find)

Menu

Label

Shortcut

Description

center.gif Center

c / C

c:

center non 3D viewports to position of the mouse click

C:

center only the 3D viewports to position of the mouse click

edit.gif Correct

E

correct overlaps on selected zone on current viewport.

orbit.gif Set Pivot

P

center viewport to clicked location and set it as the pivot point for the orbit command (Equivalent to <Middle-Mouse-Click> without dragging)

snap.gif Snap

enable smart snapping on grid and on body intersections

Card group

Label

Shortcut

Description

cone32.gif Body

b,space

Add new body

B

replicate last body added

zone32.gif Zone

d

Opens Zone editing tool

D

While zone editing tool is displayed it will toggle between selection of bodies and Operation. See Region Editing

REGION.gif Region

R

Add new region

ROT-DEFI.gif Transform

Add a transformation card (Fluka: ROT-DEFI.gifROT-DEFI)

pin.gif Object

space

Add new object

x.gif Delete

Del

Delete selected items

clone.gif Clone

Ctrl-d

Clone selected items

Tools group

Label

Shortcut

Description

move.gif Move

g

Tool to move various geometry items objects, bodies, regions… Move Tool

rotate.gif Rotate

r

Tool to rotate geometry items, objects, bodies, regions around a pivot point and a user defined axis Rotate Tool

repeat.gif Repeat

Create replicas of selected items Repeat Tool

volume.gif Volume

Tool to calculate with MC the volume of regions Volume Tool

save.gif Export

Ctrl-P

Export viewport to image or other formats Export Tool

movie.gif Movie

Create a movie, by exporting multiple images along a user defined spline path Movie Editor Tool

Menu

Label

Shortcut

Description

link.gif Link

Link parameters of bodies and objects. For example make one body having the same position as an object parametrically

planner.gif Planner

Dose integration tool for planning radio-protection interventions. It integrates a USRBIN.gifUSRBIN mesh scoring over a time-spline path

Selection group

Label

Shortcut

Description

light32.gif Visibility

v

Toggle visibility of objects

lock.gif Lock

l

Toggle lock/unlock bodies graphical editing

freeze.gif Freeze

F

Freeze/Unfreeze selection of bodies

wireframe.gif Wireframe

#

Toggle wireframe on bodies

View group

Label

Shortcut

Description

run.gif Run

Select active run from the drop-down list

layers.gif Layers

Change layer on all viewports. The button switches to the default settings for the current orientation system. The menu allows to select the same layer for all viewports

refresh.gif Refresh

Refresh all displays in case of graphic hiccups

layout.gif Layout

w,W

Change viewports geometry layout to 2x2, 2x1…

sync.gif Synchronize

When enabled viewports flagged as synchronized typically the Red, Blue, Magenta will be panned synchronously so as one to be a cross-section of the other. For best performance use the “Reset” before enabling it

Menu

Label

Shortcut

Description

TIME.gif Time frame

k

Opens the time frame dialog to visually edit the time markers for a possible movie or planner estimation

reset.gif Reset

Resets all viewports to their predefined “Home” orientation and position

axes.gif Orientation

Set the predefined orientation system and default layers. Currently the following systems are available:

  • flair, Y-up:
    default of flair
    Z+ = direction of the beam
    X+ = horizontal (left wrt to the beam)
    Y+ = vertical (anti-gravity)

    layout:

    • Red,:blue:Blue,:magenta:Magenta: Media

    • Green: 3D

  • X-up:
    Z+ = direction of the beam
    Y+ = horizontal (right wrt to the beam)
    X+ = vertical (anti-gravity)

    layout:

    • Red,:blue:Blue,:magenta:Magenta: Media

    • Green: 3D

  • Z-up:
    X,Y = horizontal
    Z+ = vertical (anti-gravity)

    layout:

    • Red,:blue:Blue,:magenta:Magenta: Media

    • Green: 3D

  • Dicom-biped:
    X+ = left of patient
    Y+ = posterior
    Z+ = head

    layout:

    • Red,:blue:Blue,:magenta:Magenta: Lattice/Voxel

    • Green: 3D

4.1.1. Context Tabs

Context tabs depending on the current selection

4.1.1.1. Bodies context tab

grab-geometry-ribbon-body.gif
Body Context group

Label

Shortcut

Description

ROT-DEFI.gif Rotdefi

Select and show the associated transformation of the body (ROT-DEFI.gifROT-DEFI)

axes.gif Transform

Ctrl-T

Geometrical transformation dialog for bodies

expand.gif Expand

Expand macro bodies to infinite ones and replace the REGION expression
  • RPP.gifRPP, BOX.gifBOX in 6 planes

  • RCC.gifRCC in 2 planes + 1 inf cylinder

  • REC.gifREC in 2 planes + 1 inf ell cylinder

BOX.gif Orthogonal

Correct for orthogonality BOX.gifBOX, WED.gifWED and REC.gifREC

4.1.1.2. Region context tab

grab-geometry-ribbon-region.gif
Region Context group

Label

Shortcut

Description

MATERIAL.gif Material

Ctrl-M

Edit material properties of selected regions

ROT-DEFI.gif Rotdefi

Select the associated transformation card from LATTICE.gifLATTICE card

LATTICE.gif Lattice

Goto to the prototype of the selected region LATTICE.gifLATTICE card

expand.gif Expand

Expand parenthesis if any

Warning

use with care can take long or explode the memory

optimize.gif Optimize

Remove invalid zones and bodies from selected regions, remove duplicate zones and possibly merge zones if they appear as sub-space of another zone

e.g. A+B-C | A+B => A+B

union.gif Join

Join selected region cards into a single multi-union card. It deletes the additional cards as well the material assignments

light.gif Transparency

Set the transparency/alpha channel of the cell/region/volume

4.1.1.3. Spline context tab

grab-geometry-ribbon-spline.gif
Spline Context group

Label

Shortcut

Description

add.gif Add Node

Add nodes in existing spline

del.gif Del Node

Delete nodes from spline

TIME.gif Sort time

Rearrange time of nodes in ascending order

Long actions

Label

Shortcut

Description

stop32.gif Stop

Stop long actions like movie rendering