// @(#)root/g3d:$Name: $:$Id: TTUBE.h,v 1.2 2000/11/21 20:14:59 brun Exp $ // Author: Nenad Buncic 18/09/95 /************************************************************************* * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #ifndef ROOT_TTUBE #define ROOT_TTUBE //////////////////////////////////////////////////////////////////////////// // // // TTUBE // // // // This tube has 3 parameters, the inside radius, the outside radius, and // // the half length in z. Optional parameter is number of segments, also // // known as precision (default value is 20). // // // //////////////////////////////////////////////////////////////////////////// #ifndef ROOT_TShape #include "TShape.h" #endif const Int_t kDivNum = 20; //default number of divisions class TTUBE : public TShape { protected: Float_t fRmin; // ellipse semi-axis in X inside Float_t fRmax; // ellipse semi-axis in X outside Float_t fDz; // half length in z Int_t fNdiv; // number of segments (precision) Float_t fAspectRatio; // defines (the ellipse semi-axis in Y)/(the ellipse semi-axis in X) Double_t *fSiTab; //! Table of sin(fPhi1) .... sin(fPhil+fDphi1) Double_t *fCoTab; //! Table of cos(fPhi1) .... cos(fPhil+fDphi1) virtual void MakeTableOfCoSin(); // Create the table of the fSiTab; fCoTab virtual void PaintGLPoints(Float_t *vertex); public: TTUBE(); TTUBE(const char *name, const char *title, const char *material, Float_t rmin, Float_t rmax, Float_t dz, Float_t aspect=1); TTUBE(const char *name, const char *title, const char *material, Float_t rmax, Float_t dz); virtual ~TTUBE(); virtual Int_t DistancetoPrimitive(Int_t px, Int_t py); virtual Float_t GetRmin() {return fRmin;} virtual Float_t GetRmax() {return fRmax;} virtual Float_t GetDz() {return fDz;} virtual Int_t GetNdiv() {return fNdiv;} virtual Float_t GetAspectRatio(){return fAspectRatio;} virtual Int_t GetNumberOfDivisions () const {if (fNdiv) return fNdiv; else return kDivNum;} virtual void Paint(Option_t *option); virtual void SetNumberOfDivisions (Int_t ndiv); virtual void SetPoints(Float_t *buff); virtual void SetAspectRatio(Float_t factor=1){fAspectRatio = factor;} virtual void Sizeof3D() const; ClassDef(TTUBE,3) //TUBE shape }; #endif