// @(#)root/g3d:$Name: $:$Id: TSPHE.h,v 1.5 2003/03/21 20:57:05 brun Exp $ // Author: Rene Brun 13/06/97 /************************************************************************* * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #ifndef ROOT_TSPHE #define ROOT_TSPHE //////////////////////////////////////////////////////////////////////////// // // // TSPHE // // // // SPHE is Sphere. Not implemented yet. // // // //////////////////////////////////////////////////////////////////////////// #ifndef ROOT_TBRIK #include "TShape.h" #endif // const Int_t kDiv = 30; //default number of z segments for semi-sphere class TSPHE : public TShape { private: Double_t *fSiTab; //! Table of sin(fPhimin) .... sin(Phi) Double_t *fCoTab; //! Table of cos(fPhimin) .... cos(Phi) Double_t *fCoThetaTab; //! Table of sin(gThemin) .... cos(Theta) Int_t fNdiv; // number of divisions Int_t fNz; //! number of sections Float_t fAspectRatio; // Relation between asumth and grid size (by default 1.0) protected: Float_t fRmin; // minimum radius Float_t fRmax; // maximum radius Float_t fThemin; // minimum theta Float_t fThemax; // maximum theta Float_t fPhimin; // minimum phi Float_t fPhimax; // maximum phi Float_t faX; // Coeff along Ox Float_t faY; // Coeff along Oy Float_t faZ; // Coeff along Oz virtual void MakeTableOfCoSin(); // Create the table of the fSiTab; fCoTab virtual void PaintGLPoints(Float_t *vertex); public: TSPHE(); TSPHE(const char *name, const char *title, const char *material, Float_t rmin, Float_t rmax, Float_t themin, Float_t themax, Float_t phimin, Float_t phimax); TSPHE(const char *name, const char *title, const char *material, Float_t rmax); virtual ~TSPHE(); virtual Int_t DistancetoPrimitive(Int_t px, Int_t py); virtual Float_t GetRmin() const {return fRmin;} virtual Float_t GetRmax() const {return fRmax;} virtual Float_t GetThemin() const {return fThemin;} virtual Float_t GetThemax() const {return fThemax;} virtual Float_t GetPhimin() const {return fPhimin;} virtual Float_t GetPhimax() const {return fPhimax;} virtual Float_t GetAspectRatio() const { return fAspectRatio;} virtual Int_t GetNumberOfDivisions () const {return fNdiv;} virtual void Paint(Option_t *option); virtual void SetAspectRatio(Float_t factor=1.0){ fAspectRatio = factor; MakeTableOfCoSin();} virtual void SetEllipse(const Float_t *factors); virtual void SetNumberOfDivisions (Int_t p); virtual void SetPoints (Float_t *buff); virtual void Sizeof3D() const; ClassDef(TSPHE,3) //SPHE shape }; #endif