// @(#)root/g3d:$Name: $:$Id: TNode.h,v 1.7 2001/08/29 10:35:38 brun Exp $ // Author: Rene Brun 14/09/95 /************************************************************************* * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ ////////////////////////////////////////////////////////////////////////// // // // TNode // // // // Description of parameters to position a 3-D geometry object // // // ////////////////////////////////////////////////////////////////////////// #ifndef ROOT_TNode #define ROOT_TNode #ifndef ROOT_TShape #include "TShape.h" #endif #ifndef ROOT_TAttLine #include "TAttLine.h" #endif #ifndef ROOT_TAttFill #include "TAttFill.h" #endif #ifndef ROOT_TAtt3D #include "TAtt3D.h" #endif #ifndef ROOT_TRotMatrix #include "TRotMatrix.h" #endif class TBrowser; class TNode : public TNamed , public TAttLine, public TAttFill, public TAtt3D { protected: enum { kSonsInvisible = BIT(17) }; Double_t fX; //X offset with respect to parent object Double_t fY; //Y offset with respect to parent object Double_t fZ; //Z offset with respect to parent object TRotMatrix *fMatrix; //Pointer to rotation matrix TShape *fShape; //Pointer to shape definition TNode *fParent; //Pointer to parent positioned volume TList *fNodes; //List of son nodes (if any) TString fOption; //List of options if any Int_t fVisibility; //Visibility flag public: TNode(); TNode(const char *name, const char *title, const char *shapename, Double_t x=0, Double_t y=0, Double_t z=0, const char *matrixname="", Option_t *option=""); TNode(const char *name, const char *title, TShape *shape, Double_t x=0, Double_t y=0, Double_t z=0, TRotMatrix *matrix=0, Option_t *option=""); virtual ~TNode(); virtual void Browse(TBrowser *b); virtual void BuildListOfNodes(); virtual void cd(const char *path=0); // *MENU* virtual Int_t DistancetoPrimitive(Int_t px, Int_t py); virtual void Draw(Option_t *option=""); // *MENU* virtual void DrawOnly(Option_t *option=""); virtual void ExecuteEvent(Int_t event, Int_t px, Int_t py); TList *GetListOfNodes() const {return fNodes;} virtual TRotMatrix *GetMatrix() const {return fMatrix;} virtual TNode *GetNode(const char *name) const; virtual char *GetObjectInfo(Int_t px, Int_t py) const; const Option_t *GetOption() const { return fOption.Data();} virtual TNode *GetParent() const {return fParent;} TShape *GetShape() const {return fShape;} Int_t GetVisibility() const {return fVisibility;} virtual Double_t GetX() const {return fX;} virtual Double_t GetY() const {return fY;} virtual Double_t GetZ() const {return fZ;} virtual void ImportShapeAttributes(); Bool_t IsFolder() const; virtual void Local2Master(const Double_t *local, Double_t *master); virtual void Local2Master(const Float_t *local, Float_t *master); virtual void ls(Option_t *option="2") const; // *MENU* virtual void Master2Local(const Double_t *master, Double_t *local); virtual void Master2Local(const Float_t *master, Float_t *local); virtual void Paint(Option_t *option=""); virtual void RecursiveRemove(TObject *obj); virtual void SetMatrix(TRotMatrix *matrix=0) {fMatrix = matrix;} virtual void SetName(const char *name); virtual void SetParent(TNode *parent); virtual void SetNameTitle(const char *name, const char *title); virtual void SetPosition( Double_t x=0, Double_t y=0, Double_t z=0) {fX=x; fY=y; fZ=z;} virtual void SetVisibility(Int_t vis=1); // *MENU* virtual void Sizeof3D() const; virtual void UpdateMatrix(); virtual void UpdateTempMatrix(const Double_t *dx1,const Double_t *rmat1, Double_t x, Double_t y, Double_t z, Double_t *matrix, Double_t *dxnew, Double_t *rmatnew); ClassDef(TNode,3) //Description of parameters to position a 3-D geometry object }; #endif