// @(#)root/star:$Name: $:$Id: TVolumePosition.cxx,v 1.2 2003/01/27 20:41:37 brun Exp $
// Author: Valery Fine(fine@bnl.gov) 25/12/98
// $Id: TVolumePosition.cxx,v 1.2 2003/01/27 20:41:37 brun Exp $
#include "Riostream.h"
#include "TCL.h"
#include "TVolumePosition.h"
#include "TVolume.h"
#include "TROOT.h"
#include "TClass.h"
#include "TVirtualPad.h"
#include "TView.h"
#include "TGeometry.h"
#include "TRotMatrix.h"
#include "TBrowser.h"
#include "X3DBuffer.h"
#include "TPadView3D.h"
R__EXTERN Size3D gSize3D;
ClassImp(TVolumePosition)
//______________________________________________________________________________
//*-*-*-*-*-*-*-*-* S T N O D E P O S I T I O N description *-*-*-*-*-*-*-*-*-
//*-* ===========================
//*-*
//*-* A TVolumePosition object is used to build the geometry hierarchy (see TGeometry).
//*-* A node may contain other nodes.
//*-*
//*-* A geometry node has attributes:
//*-* - name and title
//*-* - pointer to the referenced shape (see TShape).
//*-* - x,y,z offset with respect to the mother node.
//*-* - pointer to the rotation matrix (see TRotMatrix).
//*-*
//*-* A node can be drawn.
//*-*
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
//______________________________________________________________________________
TVolumePosition::TVolumePosition(TVolume *node,Double_t x, Double_t y, Double_t z, const Text_t *matrixname)
: fMatrix(0),fNode(node),fId(0)
{
//*-*-*-*-*-*-*-*-*-*-*Node normal constructor*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
//*-* ======================
//*-*
//*-* name is the name of the node
//*-* title is title
//*-* x,y,z are the offsets of the volume with respect to his mother
//*-* matrixname is the name of the rotation matrix
//*-*
//*-* This new node is added into the list of sons of the current node
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
SetMatrixOwner(kFALSE);
fX[0] = x; fX[1] =y; fX[2] = z;
if (!node) return;
static Int_t counter = 0;
counter++;
if(!(counter%1000))cout<<"TVolumePosition count="<<counter<<" name="<<node->GetName()<<endl;
if (!gGeometry) new TGeometry;
if (matrixname && strlen(matrixname)) fMatrix = gGeometry->GetRotMatrix(matrixname);
if (!fMatrix) fMatrix = TVolume::GetIdentity();
}
//______________________________________________________________________________
TVolumePosition::TVolumePosition(TVolume *node,Double_t x, Double_t y, Double_t z, TRotMatrix *matrix)
: fMatrix(matrix),fNode(node),fId(0)
{
//*-*-*-*-*-*-*-*-*-*-*Node normal constructor*-*-*-*-*-*-*-*-*-*-*
//*-* ================================
//*-*
//*-* name is the name of the node
//*-* title is title
//*-* x,y,z are the offsets of the volume with respect to his mother
//*-* matrix is the pointer to the rotation matrix
//*-*
//*-* This new node is added into the list of sons of the current node
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
SetMatrixOwner(kFALSE);
if (!gGeometry) new TGeometry;
fX[0] = x; fX[1] = y; fX[2] = z;
if (!fMatrix) fMatrix = TVolume::GetIdentity();
}
//______________________________________________________________________________
TVolumePosition::TVolumePosition(const TVolumePosition&pos): TObject()
, fMatrix(((TVolumePosition &)pos).GetMatrix()),fNode(pos.GetNode()),fId(pos.GetId())
{
for (int i=0;i<3;i++) fX[i] = pos.GetX(i);
// Transferring the ownership.
// The last created object owns the matrix if any.
// The source object gives up its ownership in favour of the destination object
SetMatrixOwner(pos.IsMatrixOwner());
// !!! We have to break the "const'ness" at this point to take the ownerships
((TVolumePosition &)pos).SetMatrixOwner(kFALSE);
}
//______________________________________________________________________________
TVolumePosition::~TVolumePosition(){
DeleteOwnMatrix();
}
//______________________________________________________________________________
void TVolumePosition::Browse(TBrowser *b)
{
#ifndef WIN32
Inspect();
#endif
if (GetNode()) {
TShape *shape = GetNode()->GetShape();
b->Add(GetNode(),shape?shape->GetName():GetNode()->GetName());
}
else {
Draw();
gPad->Update();
}
}
//______________________________________________________________________________
Int_t TVolumePosition::DistancetoPrimitive(Int_t, Int_t)
{
//*-*-*-*-*-*-*-*-*-*-*Compute distance from point px,py to a Node*-*-*-*-*-*
//*-* ===========================================
//*-* Compute the closest distance of approach from point px,py to this node.
//*-* The distance is computed in pixels units.
//*-*
//*-*
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
return 99999;
}
//______________________________________________________________________________
void TVolumePosition::Draw(Option_t *option)
{
//*-*-*-*-*-*-*-*-*-*-*-*Draw Referenced node with current parameters*-*-*-*
//*-* =============================================
TVolume *node = GetNode();
if (node) node->Draw(option);
}
//______________________________________________________________________________
void TVolumePosition::ExecuteEvent(Int_t, Int_t, Int_t)
{
//*-*-*-*-*-*-*-*-*-*-*Execute action corresponding to one event*-*-*-*
//*-* =========================================
//*-* This member function must be implemented to realize the action
//*-* corresponding to the mouse click on the object in the window
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
// if (gPad->GetView())
// gPad->GetView()->ExecuteRotateView(event, px, py);
// if (!gPad->GetListOfPrimitives()->FindObject(this)) gPad->SetCursor(kCross);
gPad->SetCursor(kHand);
}
//______________________________________________________________________________
Text_t *TVolumePosition::GetObjectInfo(Int_t, Int_t) const
{
if (!gPad) return 0;
if (!GetNode()) return 0;
static char info[64];
sprintf(info,"%s/%s, shape=%s/%s",GetNode()->GetName(),GetNode()->GetTitle(),GetNode()->GetShape()->GetName(),GetNode()->GetShape()->ClassName());
return info;
}
//______________________________________________________________________________
Double_t *TVolumePosition::Errmx2Master(const Double_t *localError, Double_t *masterError) const
{
Double_t error[6];
TCL::vzero(&error[1],4);
error[0] = localError[0]; error[2] = localError[1]; error[5] = localError[2];
return Cormx2Master(error, masterError);
}
//______________________________________________________________________________
Float_t *TVolumePosition::Errmx2Master(const Float_t *localError, Float_t *masterError) const
{
Float_t error[6];
TCL::vzero(&error[1],4);
error[0] = localError[0]; error[2] = localError[1]; error[5] = localError[2];
return Cormx2Master(error, masterError);
}
//______________________________________________________________________________
Double_t *TVolumePosition::Cormx2Master(const Double_t *localCorr, Double_t *masterCorr)const
{
Double_t *res = 0;
const TRotMatrix *rm = GetMatrix();
double *m = 0;
if (rm && ( m = ((TRotMatrix *)rm)->GetMatrix()) )
res = TCL::trasat(m,(Double_t *)localCorr,masterCorr,3,3);
else
res = TCL::ucopy(localCorr,masterCorr,6);
return res;
}
//______________________________________________________________________________
Float_t *TVolumePosition::Cormx2Master(const Float_t *localCorr, Float_t *masterCorr) const
{
Float_t *res = 0;
const TRotMatrix *rm = GetMatrix();
Double_t *m = 0;
if (rm && (m = ((TRotMatrix *)rm)->GetMatrix()) ) {
double corLocal[6], corGlobal[6];
TCL::ucopy(localCorr,corLocal,6);
TCL::trasat(m,corLocal,corGlobal,3,3);
res = TCL::ucopy(corGlobal,masterCorr,6);
}
else
res = TCL::ucopy(localCorr,masterCorr,6);
return res;
}
//______________________________________________________________________________
Double_t *TVolumePosition::Errmx2Local(const Double_t *masterError, Double_t *localError) const
{
Double_t error[6];
TCL::vzero(&error[1],4);
error[0] = masterError[0]; error[2] = masterError[1]; error[5] = masterError[2];
return Cormx2Local(error, localError);
}
//______________________________________________________________________________
Float_t *TVolumePosition::Errmx2Local(const Float_t *masterError, Float_t *localError) const
{
Float_t error[6];
TCL::vzero(&error[1],4);
error[0] = masterError[0]; error[2] = masterError[1]; error[5] = masterError[2];
return Cormx2Local(error, localError);
}
//______________________________________________________________________________
Double_t *TVolumePosition::Cormx2Local(const Double_t *localCorr, Double_t *masterCorr) const
{
Double_t *res = 0;
TRotMatrix *rm = (TRotMatrix *) GetMatrix();
double *m = 0;
if (rm && ( m = rm->GetMatrix()) )
res = TCL::tratsa(m,(Double_t *)localCorr,masterCorr,3,3);
else
res = TCL::ucopy(localCorr,masterCorr,6);
return res;
}
//______________________________________________________________________________
Float_t *TVolumePosition::Cormx2Local(const Float_t *localCorr, Float_t *masterCorr) const
{
Float_t *res = 0;
TRotMatrix *rm = (TRotMatrix *) GetMatrix();
Double_t *m = 0;
if (rm && (m = rm->GetMatrix()) ) {
double corLocal[6], corGlobal[6];
TCL::ucopy(localCorr,corLocal,6);
TCL::tratsa(m,corLocal,corGlobal,3,3);
res = TCL::ucopy(corGlobal,masterCorr,6);
}
else
res = TCL::ucopy(localCorr,masterCorr,6);
return res;
}
//______________________________________________________________________________
Double_t *TVolumePosition::Local2Master(const Double_t *local, Double_t *master, Int_t nPoints) const
{
//*-*-*-*-*Convert one point from local system to master reference system*-*-*
//*-* ==============================================================
//
// Note that before invoking this function, the global rotation matrix
// and translation vector for this node must have been computed.
// This is automatically done by the Paint functions.
// Otherwise TVolumePosition::UpdateMatrix should be called before.
Double_t *matrix = 0;
Double_t *trans = 0;
if (!fMatrix || fMatrix == TVolume::GetIdentity() || !(matrix = ((TRotMatrix *)fMatrix)->GetMatrix()) )
{
trans = master;
for (int i =0; i < nPoints; i++,local += 3, master += 3) TCL::vadd(local,fX,master,3);
}
else
{
trans = master;
for (int i =0; i < nPoints; i++, local += 3, master += 3) {
TCL::mxmpy2(matrix,local,master,3,3,1);
TCL::vadd(master,fX,master,3);
}
}
return trans;
}
//______________________________________________________________________________
Float_t *TVolumePosition::Local2Master(const Float_t *local, Float_t *master, Int_t nPoints) const
{
//*-*-*-*Convert nPoints points from local system to master reference system*-*-*
//*-* ==============================================================
//
// Note that before invoking this function, the global rotation matrix
// and translation vector for this node must have been computed.
// This is automatically done by the Paint functions.
// Otherwise TVolumePosition::UpdateMatrix should be called before.
//
Double_t *matrix = 0;
Float_t *trans = 0;
if (!fMatrix || fMatrix == TVolume::GetIdentity() || !(matrix = ((TRotMatrix *)fMatrix)->GetMatrix()) )
{
trans = master;
for (int i =0; i < nPoints; i++,local += 3, master += 3) TCL::vadd(local,fX,master,3);
}
else
{
trans = master;
for (int i =0; i < nPoints; i++, local += 3, master += 3) {
Double_t dlocal[3]; Double_t dmaster[3];
TCL::ucopy(local,dlocal,3);
TCL::mxmpy2(matrix,dlocal,dmaster,3,3,1);
TCL::vadd(dmaster,fX,dmaster,3);
TCL::ucopy(dmaster,master,3);
}
}
return trans;
}
//______________________________________________________________________________
Double_t *TVolumePosition::Master2Local(const Double_t *master, Double_t *local, Int_t nPoints) const
{
//*-*-*-*-*Convert one point from master system to local reference system*-*-*
//*-* ==============================================================
//
// Note that before invoking this function, the global rotation matrix
// and translation vector for this node must have been computed.
// This is automatically done by the Paint functions.
// Otherwise TVolumePosition::UpdateMatrix should be called before.
Double_t *matrix = 0;
Double_t *trans = 0;
if (!fMatrix || fMatrix == TVolume::GetIdentity() || !(matrix = ((TRotMatrix *)fMatrix)->GetMatrix()) )
{
trans = local;
for (int i =0; i < nPoints; i++,master += 3, local += 3) TCL::vsub(master,fX,local,3);
}
else
{
trans = local;
for (int i =0; i < nPoints; i++, master += 3, local += 3) {
Double_t dlocal[3];
TCL::vsub(master,fX,dlocal,3);
TCL::mxmpy(matrix,dlocal,local,3,3,1);
}
}
return trans;
}
//______________________________________________________________________________
Float_t *TVolumePosition::Master2Local(const Float_t *master, Float_t *local, Int_t nPoints) const
{
//*-*-*-*Convert nPoints points from master system to local reference system*-*-*
//*-* ==============================================================
//
// Note that before invoking this function, the global rotation matrix
// and translation vector for this node must have been computed.
// This is automatically done by the Paint functions.
// Otherwise TVolumePosition::UpdateMatrix should be called before.
//
Double_t *matrix = 0;
Float_t *trans = 0;
if (!fMatrix || fMatrix == TVolume::GetIdentity() || !(matrix = ((TRotMatrix *)fMatrix)->GetMatrix()) )
{
trans = local;
for (int i =0; i < nPoints; i++,master += 3, local += 3) TCL::vsub(master,fX,local,3);
}
else
{
trans = local;
for (int i =0; i < nPoints; i++, master += 3, local += 3) {
Double_t dmaster[3]; Double_t dlocal[3];
TCL::ucopy(master,dmaster,3);
TCL::vsub(dmaster,fX,dmaster,3);
TCL::mxmpy(matrix,dmaster,dlocal,3,3,1);
TCL::ucopy(dlocal,local,3);
}
}
return trans;
}
//______________________________________________________________________________
void TVolumePosition::Paint(Option_t *)
{
//*-*-*-*-*-*-*-*-*-*-*-*Paint Referenced node with current parameters*-*-*-*
//*-* ==============================================
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Error("Paint","Position can not be painted");
}
//_______________________________________________________________________
void TVolumePosition::Print(Option_t *) const
{
cout << " Node: " << GetNode()->GetName() << endl;
cout << " Position: x=" <<
GetX() << " : y=" <<
GetY() << " : z=" <<
GetZ() << endl;
if (fMatrix){
fMatrix->Print();
Double_t *matrix = ((TRotMatrix *)fMatrix)->GetMatrix();
Int_t i = 0;
cout << setw(4) <<" " ;
for (i=0;i<3;i++) cout << setw(3) << i+1 << setw(3) << ":" ;
cout << endl;
for (i=0;i<3;i++) {
cout << i+1 << ". ";
for (Int_t j=0;j<3;j++)
cout << setw(6) << *matrix++ << " : " ;
cout << endl;
}
}
}
//______________________________________________________________________________
TVolumePosition *TVolumePosition::Reset(TVolume *node,Double_t x, Double_t y, Double_t z, TRotMatrix *matrix)
{
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Reset this position *-*-*-*-*-*-*-*-*-*-*
//*-* ===================
//*-* x,y,z are the offsets of the volume with respect to his mother
//*-* matrix is the pointer to the rotation matrix
//*-*
//*-* This method is to re-use the memory this object without delete/create steps
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
// This method has to be protected since it doesn't set properly kIsOwn bit.
fNode = node;
SetPosition(x,y,z);
SetMatrix(matrix);
if (!fMatrix) fMatrix = TVolume::GetIdentity();
return this;
}
//_______________________________________________________________________
void TVolumePosition::SavePrimitive(ofstream &, Option_t *)
{
#if 0
out << "TVolumePosition *CreatePosition() { " << endl;
out << " TVolumePosition *myPosition = 0; " << endl;
Double_t x = GetX();
Double_t y = GetY();
Double_t z = GetZ();
TRotMatrix *matrix =
myPosition = new TVolumePosition(TVolume *node,Double_t x, Double_t y, Double_t z, const Text_t *matrixname)
: fNode(node),fX(x),fY(y),fZ(z),fMatrix(0)
{
/
out << " return myPosition; " << endl;
out << "} " << endl;
#endif
}
//______________________________________________________________________________
void TVolumePosition::SetLineAttributes()
{
TVolume *thisNode = GetNode();
if (thisNode) thisNode->SetLineAttributes();
}
//_______________________________________________________________________
void TVolumePosition::SetMatrix(TRotMatrix *matrix)
{
if (matrix != fMatrix) {
DeleteOwnMatrix();
fMatrix = matrix;
}
}
//_______________________________________________________________________
void TVolumePosition::UpdatePosition(Option_t *)
{
TPadView3D *view3D=(TPadView3D *)gPad->GetView3D();
//*-*- Update translation vector and rotation matrix for new level
if (gGeometry->GeomLevel() && fMatrix) {
gGeometry->UpdateTempMatrix(fX[0],fX[1],fX[2]
,((TRotMatrix *)fMatrix)->GetMatrix()
,fMatrix->IsReflection());
if (view3D)
view3D->UpdatePosition(fX[0],fX[1],fX[2],((TRotMatrix *)fMatrix));
}
}
//______________________________________________________________________________
void TVolumePosition::SetVisibility(Int_t vis)
{
TVolume *node = GetNode();
if (node) node->SetVisibility(TVolume::ENodeSEEN(vis));
}
//______________________________________________________________________________
TVolumePosition &TVolumePosition::Mult(const TVolumePosition &curPosition) {
// This method mupltiply the position of this object to the position of the
// curPosition object.
// It doesn't change Id of either object involved.
// Pick the "old" position by pieces
TVolume *curNode = 0;
// UInt_t curPositionId = 0;
curNode = curPosition.GetNode();
// curPositionId = curPosition.GetId();
const TRotMatrix *oldMatrix = 0;
Double_t oldTranslation[] = { 0, 0, 0 };
oldMatrix = GetMatrix();
oldTranslation[0] = GetX();
oldTranslation[1] = GetY();
oldTranslation[2] = GetZ();
// Pick the "current" position by pieces
const TRotMatrix *curMatrix = curPosition.GetMatrix();
// Create a new position
Double_t newTranslation[3];
Double_t newMatrix[9];
if(oldMatrix){
TGeometry::UpdateTempMatrix(oldTranslation,((TRotMatrix *)oldMatrix)->GetMatrix()
,curPosition.GetX(),curPosition.GetY(),curPosition.GetZ(),
((TRotMatrix *)curMatrix)->GetMatrix()
,newTranslation,newMatrix);
Int_t num = gGeometry->GetListOfMatrices()->GetSize();
Char_t anum[100];
sprintf(anum,"%d",num+1);
SetMatrixOwner();
Reset(curNode
,newTranslation[0],newTranslation[1],newTranslation[2]
,new TRotMatrix(anum,"NodeView",newMatrix));
} else {
newTranslation[0] = oldTranslation[0] + curPosition.GetX();
newTranslation[1] = oldTranslation[1] + curPosition.GetY();
newTranslation[2] = oldTranslation[2] + curPosition.GetZ();
Reset(curNode,newTranslation[0],newTranslation[1],newTranslation[2]);
}
// SetId(curPositionId);
return *this;
}
//______________________________________________________________________________
void TVolumePosition::Streamer(TBuffer &R__b)
{
// Stream an object of class TVolumePosition.
TRotMatrix *save = fMatrix;
if (R__b.IsReading()) {
fMatrix = 0;
TVolumePosition::Class()->ReadBuffer(R__b, this);
if (!fMatrix) fMatrix = save;
} else {
if (save == TVolume::GetIdentity() ) fMatrix = 0;
TVolumePosition::Class()->WriteBuffer(R__b, this);
fMatrix = save;
}
}
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