// @(#)root/base:$Name: $:$Id: TTimer.cxx,v 1.7 2002/08/02 11:05:01 rdm Exp $
// Author: Fons Rademakers 28/11/96
/*************************************************************************
* Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
//////////////////////////////////////////////////////////////////////////
// //
// TTimer //
// //
// Handles synchronous and a-synchronous timer events. You can use //
// this class in one of the following ways: //
// - Sub-class TTimer and override the Notify() method. //
// - Re-implement the TObject::HandleTimer() method in your class //
// and pass a pointer to this object to timer, see the SetObject() //
// method. //
// - Pass an interpreter command to timer, see SetCommand() method. //
// - Create a TTimer, connect its Timeout() signal to the //
// appropriate methods. Then when the time is up it will emit a //
// Timeout() signal and call connected slots. //
// //
// Minimum timeout interval is defined in TSystem::ESysConstants as //
// kItimerResolution (currently 10 ms). //
// //
// Signal/slots example: //
// TTimer *timer = new TTimer(); //
// Connect(timer, "Timeout()", "myObjectClassName", //
// myObject, "TimerDone()"); //
// timer->Start(2000, kTRUE); // 2 seconds single-shot //
// //
// // Timeout signal is emitted repeadetly with minimum timeout //
// // timer->Start(0, kFALSE); //
// //
//////////////////////////////////////////////////////////////////////////
#include "TTimer.h"
#include "TSystem.h"
#include "TROOT.h"
ClassImp(TTimer)
class TSingleShotCleaner: public TTimer {
private:
TList *fGarbage;
public:
TSingleShotCleaner() : TTimer(10, kTRUE) { fGarbage = new TList(); }
virtual ~TSingleShotCleaner() { fGarbage->Delete(); delete fGarbage; }
void TurnOn() {
TObject *obj = (TObject*) gTQSender;
fGarbage->Add(obj);
Reset();
if (gSystem)
gSystem->AddTimer(this);
}
Bool_t Notify() {
fGarbage->Delete();
Reset();
if (gSystem)
gSystem->RemoveTimer(this);
return kTRUE;
}
};
TSingleShotCleaner gSingleShotCleaner; // single shot timer cleaner
//______________________________________________________________________________
TTimer::TTimer(Long_t ms, Bool_t mode) : fTime(ms)
{
// Create timer that times out in ms milliseconds. If milliSec is 0
// then the timeout will be the minimum timeout (see TSystem::ESysConstants,
// i.e. 10 ms). If mode == kTRUE then the timer is synchronous else
// a-synchronous. The default is synchronous. Add a timer to the system
// eventloop by calling TurnOn(). Set command to be executed from Notify()
// or set the object whose HandleTimer() method will be called via Notify(),
// derive from TTimer and override Notify() or connect slots to the
// signals Timeout(), TurnOn() and TurnOff().
fObject = 0;
fCommand = "";
fSync = mode;
Reset();
}
//______________________________________________________________________________
TTimer::TTimer(TObject *obj, Long_t ms, Bool_t mode) : fTime(ms)
{
// Create timer that times out in ms milliseconds. If mode == kTRUE then
// the timer is synchronous else a-synchronous. The default is synchronous.
// Add a timer to the system eventloop by calling TurnOn().
// The object's HandleTimer() will be called by Notify().
fObject = obj;
fCommand = "";
fSync = mode;
Reset();
}
//______________________________________________________________________________
TTimer::TTimer(const char *command, Long_t ms, Bool_t mode) : fTime(ms)
{
// Create timer that times out in ms milliseconds. If mode == kTRUE then
// the timer is synchronous else a-synchronous. The default is synchronous.
// Add a timer to the system eventloop by calling TurnOn().
// The interpreter will execute command from Notify().
fObject = 0;
fCommand = command;
fSync = mode;
Reset();
}
//______________________________________________________________________________
Bool_t TTimer::CheckTimer(const TTime &now)
{
// Check if timer timed out.
if (fAbsTime <= now) {
fTimeout = kTRUE;
Notify();
return kTRUE;
}
return kFALSE;
}
//______________________________________________________________________________
Bool_t TTimer::Notify()
{
// Notify when timer times out. The timer is always reset. To stop
// the timer call TurnOff().
Timeout(); // emit Timeout() signal
if (fObject) fObject->HandleTimer(this);
if (fCommand && fCommand.Length() > 0)
gROOT->ProcessLine(fCommand);
Reset();
return kTRUE;
}
//______________________________________________________________________________
void TTimer::Reset()
{
// Reset the timer.
fTimeout = kFALSE;
fAbsTime = fTime;
if (gSystem) {
fAbsTime += gSystem->Now();
if (!fSync) gSystem->ResetTimer(this);
}
}
//______________________________________________________________________________
void TTimer::SetCommand(const char *command)
{
// Set the interpreter command to be executed at time out. Removes the
// object to be notified (if it was set).
fObject = 0;
fCommand = command;
}
//______________________________________________________________________________
void TTimer::SetObject(TObject *object)
{
// Set the object to be notified at time out. Removes the command to
// be executed (if it was set).
fObject = object;
fCommand = "";
}
//___________________________________________________________________
void TTimer::Start(Int_t milliSec, Bool_t singleShot)
{
// Starts the timer with a milliSec timeout. If milliSec is 0
// then the timeout will be the minimum timeout (see TSystem::ESysConstants,
// i.e. 10 ms), if milliSec is -1 then the time interval as previously
// specified (in ctor or SetTime()) will be used.
// If singleShot is kTRUE, the timer will be activated only once,
// otherwise it will continue until it is stopped.
// See also TurnOn(), Stop(), TurnOff().
if (milliSec >= 0)
SetTime(milliSec);
Reset();
TurnOn();
if (singleShot)
Connect(this, "Timeout()", "TTimer", this, "TurnOff()");
else
Disconnect(this, "Timeout()", this, "TurnOff()");
}
//______________________________________________________________________________
void TTimer::TurnOff()
{
// Remove timer from system timer list. This requires that a timer
// has been placed in the system timer list (using TurnOn()).
// If a TTimer subclass is placed on another list, override TurnOff() to
// remove the timer from the correct list.
if (gSystem)
if (gSystem->RemoveTimer(this))
Emit("TurnOff()");
}
//______________________________________________________________________________
void TTimer::TurnOn()
{
// Add the timer to the system timer list. If a TTimer subclass has to be
// placed on another list, override TurnOn() to add the timer to the correct
// list.
// might have been set in a previous Start()
Disconnect(this, "Timeout()", this, "TurnOff()");
if (gSystem) {
gSystem->AddTimer(this);
Emit("TurnOn()");
}
}
//______________________________________________________________________________
void TTimer::SingleShot(Int_t milliSec, const char *receiver_class,
void *receiver, const char *method)
{
// This static function calls a slot after a given time interval.
// Created internal timer will be deleted after that.
TTimer *singleShotTimer = new TTimer(milliSec);
TQObject::Connect(singleShotTimer, "Timeout()",
receiver_class, receiver, method);
// gSingleShotCleaner will delete singleShotTimer a
// short period after Timeout() signal is emitted
TQObject::Connect(singleShotTimer, "Timeout()",
"TTimer", &gSingleShotCleaner, "TurnOn()");
singleShotTimer->Start(milliSec, kTRUE);
}
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