// @(#)root/base:$Name: $:$Id: TColor.cxx,v 1.15 2002/10/31 07:27:34 brun Exp $
// Author: Rene Brun 12/12/94
/*************************************************************************
* Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#include "Riostream.h"
#include "TROOT.h"
#include "TColor.h"
#include "TObjArray.h"
#include "TVirtualPad.h"
#include "TVirtualX.h"
#include "TError.h"
ClassImp(TColor)
//////////////////////////////////////////////////////////////////////////
// //
// TColor //
// //
// Color defined by RGB or HLS. //
// At initialization time, a table of colors is generated. This linked //
// list can be accessed from the ROOT object //
// (see TROOT::GetListOfColors()). When a color is defined in the range //
// of [1,50], two "companion" colors are also defined: //
// - the dark version (color_index + 100) //
// - the bright version (color_index + 150) //
// The dark and bright color are used to give 3-D effects when drawing //
// various boxes (see TWbox, TPave, TPaveText, TPaveLabel,etc). //
// //
// This is the list of currently supported basic colors (here dark and //
// bright colors are not shown). //
//
/*
*/
//
// //
//////////////////////////////////////////////////////////////////////////
//______________________________________________________________________________
TColor::TColor(): TNamed()
{
// Default ctor.
fNumber = -1;
fRed = fGreen = fBlue = fHue = fLight = fSaturation = -1;
}
//______________________________________________________________________________
TColor::TColor(Int_t color, Float_t r, Float_t g, Float_t b, const char *name)
: TNamed(name,"")
{
// Normal color constructor. Initialize a color structure.
// Compute the RGB and HLS parameters
// do not enter if color number already exist
TColor *col = gROOT->GetColor(color);
if (col) {
Warning("TColor", "color %d already defined", color);
fNumber = col->GetNumber();
fRed = col->GetRed();
fGreen = col->GetGreen();
fBlue = col->GetBlue();
fHue = col->GetHue();
fLight = col->GetLight();
fSaturation = col->GetSaturation();
return;
}
fNumber = color;
char aname[32];
if (!name || !*name) {
sprintf(aname, "Color%d", color);
SetName(aname);
}
const char *cname = GetName();
// enter in the list of colors
TObjArray *lcolors = (TObjArray*)gROOT->GetListOfColors();
lcolors->AddAtAndExpand(this, color);
if (color > 0 && color < 51) {
// now create associated colors for WBOX shading
sprintf(aname,"%s%s",cname,"_dark");
new TColor(100+color, -1, -1, -1, aname);
sprintf(aname,"%s%s",cname,"_bright");
new TColor(150+color, -1, -1, -1, aname);
}
// fill color structure
SetRGB(r, g, b);
}
//______________________________________________________________________________
TColor::~TColor()
{
// Color destructor.
gROOT->GetListOfColors()->Remove(this);
}
//______________________________________________________________________________
TColor::TColor(const TColor &color) : TNamed(color)
{
// Color copy ctor.
((TColor&)color).Copy(*this);
}
//______________________________________________________________________________
const char *TColor::AsHexString() const
{
// Return color as hexidecimal string. This string can be directly passed
// to, for example, TGClient::GetColorByName(). String will be reused so
// copy immediately if needed.
Int_t r, g, b;
r = Int_t(fRed * 255);
g = Int_t(fGreen * 255);
b = Int_t(fBlue * 255);
return Form("#%02x%02x%02x", r, g, b);
}
//______________________________________________________________________________
void TColor::Copy(TObject &obj) const
{
// Copy this color to obj.
TNamed::Copy((TNamed&)obj);
((TColor&)obj).fRed = fRed;
((TColor&)obj).fGreen = fGreen;
((TColor&)obj).fBlue = fBlue;
((TColor&)obj).fHue = fHue;
((TColor&)obj).fLight = fLight;
((TColor&)obj).fSaturation = fSaturation;
}
//______________________________________________________________________________
ULong_t TColor::GetPixel() const
{
// Return pixel value corresponding to this color. This pixel value can
// be used in the GUI classes. This call does not work in batch mode since
// it needs to communicate with the graphics system.
if (gVirtualX && !gROOT->IsBatch())
return gVirtualX->GetPixel(fNumber);
return 0;
}
//______________________________________________________________________________
void TColor::HLS2RGB(Float_t hue, Float_t light, Float_t satur,
Float_t &r, Float_t &g, Float_t &b)
{
// Static method to compute RGB from HLS. The l and s are between [0,1]
// and h is between [0,360]. The returned r,g,b triplet is between [0,1].
Float_t rh, rl, rs, rm1, rm2;
rh = rl = rs = 0;
if (hue > 0) rh = hue; if (rh > 360) rh = 360;
if (light > 0) rl = light; if (rl > 1) rl = 1;
if (satur > 0) rs = satur; if (rs > 1) rs = 1;
if (rl <= 0.5)
rm2 = rl*(1.0 + rs);
else
rm2 = rl + rs - rl*rs;
rm1 = 2.0*rl - rm2;
if (!rs) { r = rl; g = rl; b = rl; return; }
r = HLStoRGB1(rm1, rm2, rh+120);
g = HLStoRGB1(rm1, rm2, rh);
b = HLStoRGB1(rm1, rm2, rh-120);
}
//______________________________________________________________________________
Float_t TColor::HLStoRGB1(Float_t rn1, Float_t rn2, Float_t huei)
{
// Static method. Auxiliary to HLS2RGB().
Float_t hue = huei;
if (hue > 360) hue = hue - 360;
if (hue < 0) hue = hue + 360;
if (hue < 60 ) return rn1 + (rn2-rn1)*hue/60;
if (hue < 180) return rn2;
if (hue < 240) return rn1 + (rn2-rn1)*(240-hue)/60;
return rn1;
}
//______________________________________________________________________________
void TColor::HLS2RGB(Int_t h, Int_t l, Int_t s, Int_t &r, Int_t &g, Int_t &b)
{
// Static method to compute RGB from HLS. The h,l,s are between [0,255].
// The returned r,g,b triplet is between [0,255].
Float_t hh, ll, ss, rr, gg, bb;
hh = Float_t(h) * 360 / 255;
ll = Float_t(l) / 255;
ss = Float_t(s) / 255;
TColor::HLStoRGB(hh, ll, ss, rr, gg, bb);
r = (Int_t) (rr * 255);
g = (Int_t) (gg * 255);
b = (Int_t) (bb * 255);
}
//______________________________________________________________________________
void TColor::ls(Option_t *) const
{
// List this color with its attributes.
printf("Color:%d Red=%f Green=%f Blue=%f Name=%sn",
fNumber, fRed, fGreen, fBlue, GetName());
}
//______________________________________________________________________________
void TColor::Print(Option_t *) const
{
// Dump this color with its attributes.
ls();
}
//______________________________________________________________________________
void TColor::RGB2HLS(Float_t rr, Float_t gg, Float_t bb,
Float_t &hue, Float_t &light, Float_t &satur)
{
// Static method to compute HLS from RGB. The r,g,b triplet is between
// [0,1], hue is between [0,360], light and satur are [0,1].
Float_t rnorm, gnorm, bnorm, minval, maxval, msum, mdiff, r, g, b;
r = g = b = 0;
if (rr > 0) r = rr; if (r > 1) r = 1;
if (gg > 0) g = gg; if (g > 1) g = 1;
if (bb > 0) b = bb; if (b > 1) b = 1;
minval = r;
if (g < minval) minval = g;
if (b < minval) minval = b;
maxval = r;
if (g > maxval) maxval = g;
if (b > maxval) maxval = b;
rnorm = gnorm = bnorm = 0;
mdiff = maxval - minval;
msum = maxval + minval;
light = 0.5 * msum;
if (maxval != minval) {
rnorm = (maxval - r)/mdiff;
gnorm = (maxval - g)/mdiff;
bnorm = (maxval - b)/mdiff;
} else {
satur = hue = 0;
return;
}
if (light < 0.5)
satur = mdiff/msum;
else
satur = mdiff/(2.0 - msum);
if (r == maxval)
hue = 60.0 * (6.0 + bnorm - gnorm);
else if (g == maxval)
hue = 60.0 * (2.0 + rnorm - bnorm);
else
hue = 60.0 * (4.0 + gnorm - rnorm);
if (hue > 360)
hue = hue - 360;
}
//______________________________________________________________________________
void TColor::RGB2HLS(Int_t r, Int_t g, Int_t b, Int_t &h, Int_t &l, Int_t &s)
{
// Static method to compute HLS from RGB. The r,g,b triplet is between
// [0,255], hue, light and satur are between [0,255].
Float_t rr, gg, bb, hue, light, satur;
rr = Float_t(r) / 255;
gg = Float_t(g) / 255;
bb = Float_t(b) / 255;
TColor::RGBtoHLS(rr, gg, bb, hue, light, satur);
h = (Int_t) (hue/360 * 255);
l = (Int_t) (light * 255);
s = (Int_t) (satur * 255);
}
//______________________________________________________________________________
void TColor::SetRGB(Float_t r, Float_t g, Float_t b)
{
// Initialize this color and its associated colors.
fRed = r;
fGreen = g;
fBlue = b;
if (fRed < 0) return;
RGBtoHLS(r, g, b, fHue, fLight, fSaturation);
Int_t nplanes = 16;
if (gVirtualX) gVirtualX->GetPlanes(nplanes);
if (nplanes == 0) nplanes = 16;
// allocate color now (can be delayed when we have a large colormap)
#ifndef R__WIN32
if (nplanes < 15)
#endif
Allocate();
if (fNumber > 50) return;
// now define associated colors for WBOX shading
Float_t dr, dg, db, lr, lg, lb;
// set dark color
HLStoRGB(fHue, 0.7*fLight, fSaturation, dr, dg, db);
TColor *dark = gROOT->GetColor(100+fNumber);
if (dark) {
if (nplanes > 8) dark->SetRGB(dr, dg, db);
else dark->SetRGB(0.3,0.3,0.3);
}
// set light color
HLStoRGB(fHue, 1.2*fLight, fSaturation, lr, lg, lb);
TColor *light = gROOT->GetColor(150+fNumber);
if (light) {
if (nplanes > 8) light->SetRGB(lr, lg, lb);
else light->SetRGB(0.8,0.8,0.8);
}
}
//______________________________________________________________________________
void TColor::Allocate()
{
// Make this color known to the graphics system.
if (gVirtualX && !gROOT->IsBatch())
gVirtualX->SetRGB(fNumber, fRed, fGreen, fBlue);
}
//______________________________________________________________________________
Int_t TColor::GetColor(const char *hexcolor)
{
// Static method returning color number for color specified by
// hex color string of form: #rrggbb, where rr, gg and bb are in
// hex between [0,FF], e.g. "#c0c0c0".
// If specified color does not exist it will be created with as
// name "#rrggbb" with rr, gg and bb in hex between [0,FF].
if (hexcolor && *hexcolor == '#') {
Int_t r, g, b;
if (sscanf(hexcolor+1, "%02x%02x%02x", &r, &g, &b) == 3)
return GetColor(r, g, b);
}
::Error("TColor::GetColor(const char*)", "incorrect color string");
return 0;
}
//______________________________________________________________________________
Int_t TColor::GetColor(Float_t r, Float_t g, Float_t b)
{
// Static method returning color number for color specified by
// r, g and b. The r,g,b should be in the range [0,1].
// If specified color does not exist it will be created
// with as name "#rrggbb" with rr, gg and bb in hex between
// [0,FF].
Int_t rr, gg, bb;
rr = Int_t(r * 255);
gg = Int_t(g * 255);
bb = Int_t(b * 255);
return GetColor(rr, gg, bb);
}
//______________________________________________________________________________
Int_t TColor::GetColor(ULong_t pixel)
{
// Static method returning color number for color specified by
// system dependent pixel value. Pixel values can be obtained, e.g.,
// from the GUI color picker.
Int_t r, g, b;
Pixel2RGB(pixel, r, g, b);
return GetColor(r, g, b);
}
//______________________________________________________________________________
Int_t TColor::GetColor(Int_t r, Int_t g, Int_t b)
{
// Static method returning color number for color specified by
// r, g and b. The r,g,b should be in the range [0,255].
// If the specified color does not exist it will be created
// with as name "#rrggbb" with rr, gg and bb in hex between
// [0,FF].
if (r < 0) r = 0;
if (g < 0) g = 0;
if (b < 0) b = 0;
if (r > 255) r = 255;
if (g > 255) g = 255;
if (b > 255) b = 255;
// Get list of all defined colors
TObjArray *colors = (TObjArray*) gROOT->GetListOfColors();
TColor *color = 0;
// Look for color by name
if ((color = (TColor*)colors->FindObject(Form("#%02x%02x%02x", r, g, b))))
// We found the color by name, so we use that right away
return color->GetNumber();
Float_t rr, gg, bb;
rr = Float_t(r)/255.;
gg = Float_t(g)/255.;
bb = Float_t(b)/255.;
TIter next(colors);
// Loop over all defined colors
while ((color = (TColor*)next())) {
if (color->GetRed() != rr)
continue;
if (color->GetGreen() != gg)
continue;
if (color->GetBlue() != bb)
continue;
// We found a matching color in the color table
return color->GetNumber();
}
// We didn't find a matching color in the color table, so we
// add it. Note name is of the form "#rrggbb" where rr, etc. are
// hexadecimal numbers.
color = new TColor(colors->GetLast()+1, rr, gg, bb,
Form("#%02x%02x%02x", r, g, b));
return color->GetNumber();
}
//______________________________________________________________________________
ULong_t TColor::Number2Pixel(Int_t ci)
{
// Static method that given a color index number, returns the corresponding
// pixel value. This pixel value can be used in the GUI classes. This call
// does not work in batch mode since it needs to communicate with the
// graphics system.
TColor *color = gROOT->GetColor(ci);
if (color)
return color->GetPixel();
else
::Warning("TColor::Number2Pixel", "color with index %d not defined", ci);
return 0;
}
//______________________________________________________________________________
ULong_t TColor::RGB2Pixel(Float_t r, Float_t g, Float_t b)
{
// Convert r,g,b to graphics system dependent pixel value.
// The r,g,b triplet must be [0,1].
if (r < 0) r = 0;
if (g < 0) g = 0;
if (b < 0) b = 0;
if (r > 1) r = 1;
if (g > 1) g = 1;
if (b > 1) b = 1;
ColorStruct_t color;
color.fRed = UShort_t(r * 65535);
color.fGreen = UShort_t(g * 65535);
color.fBlue = UShort_t(b * 65535);
color.fMask = kDoRed | kDoGreen | kDoBlue;
gVirtualX->AllocColor(gVirtualX->GetColormap(), color);
return color.fPixel;
}
//______________________________________________________________________________
ULong_t TColor::RGB2Pixel(Int_t r, Int_t g, Int_t b)
{
// Convert r,g,b to graphics system dependent pixel value.
// The r,g,b triplet must be [0,255].
if (r < 0) r = 0;
if (g < 0) g = 0;
if (b < 0) b = 0;
if (r > 255) r = 255;
if (g > 255) g = 255;
if (b > 255) b = 255;
ColorStruct_t color;
color.fRed = UShort_t(r * 257); // 65535/255
color.fGreen = UShort_t(g * 257);
color.fBlue = UShort_t(b * 257);
color.fMask = kDoRed | kDoGreen | kDoBlue;
gVirtualX->AllocColor(gVirtualX->GetColormap(), color);
return color.fPixel;
}
//______________________________________________________________________________
void TColor::Pixel2RGB(ULong_t pixel, Float_t &r, Float_t &g, Float_t &b)
{
// Convert machine dependent pixel value (obtained via RGB2Pixel or
// via Number2Pixel() or via TColor::GetPixel()) to r,g,b triplet.
// The r,g,b triplet will be [0,1].
ColorStruct_t color;
color.fPixel = pixel;
gVirtualX->QueryColor(gVirtualX->GetColormap(), color);
r = (Float_t)color.fRed / 65535;
g = (Float_t)color.fGreen / 65535;
b = (Float_t)color.fBlue / 65535;
}
//______________________________________________________________________________
void TColor::Pixel2RGB(ULong_t pixel, Int_t &r, Int_t &g, Int_t &b)
{
// Convert machine dependent pixel value (obtained via RGB2Pixel or
// via Number2Pixel() or via TColor::GetPixel()) to r,g,b triplet.
// The r,g,b triplet will be [0,255].
ColorStruct_t color;
color.fPixel = pixel;
gVirtualX->QueryColor(gVirtualX->GetColormap(), color);
r = color.fRed / 257;
g = color.fGreen / 257;
b = color.fBlue / 257;
}
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