// @(#)root/base:$Name: $:$Id: TAttText.cxx,v 1.15 2003/03/20 22:33:36 rdm Exp $
// Author: Rene Brun 12/12/94
/*************************************************************************
* Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#include "Riostream.h"
#include "Strlen.h"
#include "TROOT.h"
#include "TAttText.h"
#include "TVirtualPad.h"
#include "TStyle.h"
#include "TVirtualX.h"
#include "TError.h"
ClassImp(TAttText)
//______________________________________________________________________________
//*-*-*-*-*-*-*-*-*-*-*-*-*Text Attributes class*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
//*-* =====================
//*-* Text attributes are:
//*-* Text Alignment
//*-* Text Color
//*-* Text Font
//*-* Text Size
//*-* Text Angle
//*-*
//*-* This class is used (in general by secondary inheritance)
//*-*
//*-* by many other classes (graphics, histograms).
//*-* align : Text alignment = 10*HorizontalAlign + VerticalAlign
//*-* For Horizontal alignment the following convention applies:
//*-* 1=left adjusted, 2=centered, 3=rigth adjusted
//*-* For Vertical alignment the following convention applies:
//*-* 1=bottom adjusted, 2=centered, 3=top adjusted
//*-* For example align = 11 = left adjusted and bottom adjusted
//*-* align = 32 = right adjusted and vertically centered
//*-* angle : Text angle in degrees
//*-* color : Text Color Index
//*-* font : Text font code = 10*fontnumber + precision
//*-* Font numbers must be between 1 and 14
//*-* precision = 0 fast hardware fonts (steps in the size)
//*-* precision = 1 scalable and rotatable hardware fonts (see below)
//*-* precision = 2 scalable and rotatable hardware fonts
//*-* precision = 3 scalable and rotatable hardware fonts. Text size
//*-* is given in pixels.
//*-* size : Character size expressed in percentage of the current pad height
//*-* The textsize in pixels (say charheight) will be:
//*-* charheight = textsize*canvas_height if current pad is horizontal.
//*-* charheight = textsize*canvas_width if current pad is vertical.
//*-* charheight = number of pixels if font precision is greater than 2
//*-*
//*-* Font quality and speed
//*-* ======================
//*-* When precision 0 is used, only the original non-scaled system fonts
//*-* are used. The fonts have a minimum (4) and maximum (37) size in pixels.
//*-* These fonts are fast and are of good quality. Their size varies with
//*-* large steps and they cannot be rotated.
//*-* Precision 1 and 2 fonts have a different behaviour depending if the
//*-* True Type Fonts are used or not. If TTF are used, you always get
//*-* very good quality scalable and rotatable fonts. However TTF are slow.
//*-* Precision 1 and 2 fonts have a different behaviour for Postscript
//*-* in case of TLatex objects. With precision 1, the Postscript text uses
//*-* the old convention (see TPostScript) for some special characters
//*-* to draw sub and superscripts or greek text.
//*-* With precision 2 the "PostScript" special characters are drawn as such.
//*-* To draw sub and superscripts it is highly recommended to use TLatex
//*-* objects instead.
//*-*
//*-* How to use True Type Fonts
//*-* ==========================
//*-* You can activate the TTF by adding (or activating) the following line
//*-* in your .rootrc file.
//*-* Unix.*.Root.UseTTFonts: true
//*-* WinNT for NT
//*-* You can check that you indeed use the TTF in your Root session.
//*-* When the TTF is active, you get the following message at the start
//*-* of a session:
//*-* "FreeType Engine v1.x used to render TrueType fonts."
//*-* You can also check with the command gEnv->Print().
//*-*
//*-* List of the currently supported fonts (screen and PostScript)
//*-* =============================================================
//*-* Font ID X11 Win32 TTF lfItalic lfWeight x 10
//*-* 1 : times-medium-i-normal "Times New Roman" 1 4
//*-* 2 : times-bold-r-normal "Times New Roman" 0 7
//*-* 3 : times-bold-i-normal "Times New Roman" 1 7
//*-* 4 : helvetica-medium-r-normal "Arial" 0 4
//*-* 5 : helvetica-medium-o-normal "Arial" 1 4
//*-* 6 : helvetica-bold-r-normal "Arial" 0 7
//*-* 7 : helvetica-bold-o-normal "Arial" 1 7
//*-* 8 : courier-medium-r-normal "Courier New" 0 4
//*-* 9 : courier-medium-o-normal "Courier New" 1 4
//*-* 10 : courier-bold-r-normal "Courier New" 0 7
//*-* 11 : courier-bold-o-normal "Courier New" 1 7
//*-* 12 : symbol-medium-r-normal "Symbol" 0 6
//*-* 13 : times-medium-r-normal "Times New Roman" 0 4
//*-* 14 : "Wingdings" 0 4
//*-*
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
//______________________________________________________________________________
TAttText::TAttText()
{
//*-*-*-*-*-*-*-*-*-*-*-*-*AttText default constructor*-*-*-*-*-*-*-*-*-*-*-*
//*-* ===========================
//*-* Default text attributes are taking from the current style
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
if (!gStyle) {
ResetAttText();
return;
}
fTextAlign = gStyle->GetTextAlign();
fTextAngle = gStyle->GetTextAngle();
fTextColor = gStyle->GetTextColor();
fTextFont = gStyle->GetTextFont();
fTextSize = gStyle->GetTextSize();
}
//______________________________________________________________________________
TAttText::TAttText(Int_t align, Float_t angle, Color_t color, Style_t font, Float_t tsize)
{
//*-*-*-*-*-*-*-*-*-*-*-*-*AttText normal constructor*-*-*-*-*-*-*-*-*-*-*-*
//*-* ===========================
//*-* Text attributes are taking from the argument list
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
fTextAlign = align;
fTextAngle = angle;
fTextColor = color;
fTextFont = font;
fTextSize = tsize;
}
//______________________________________________________________________________
TAttText::~TAttText()
{
//*-*-*-*-*-*-*-*-*-*-*-*-*AttText destructor*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
//*-* =================
}
//______________________________________________________________________________
void TAttText::Copy(TAttText &atttext) const
{
//*-*-*-*-*-*-*-*-*Copy this text attributes to a new atttext*-*-*-*-*-*-*-*-*
//*-* ==========================================
atttext.fTextAlign = fTextAlign;
atttext.fTextAngle = fTextAngle;
atttext.fTextColor = fTextColor;
atttext.fTextFont = fTextFont;
atttext.fTextSize = fTextSize;
}
//______________________________________________________________________________
void TAttText::Modify()
{
//*-*-*-*-*-*-*-*-*-*Change current text attributes if necessary*-*-*-*-*-*-*
//*-* ===========================================
if (!gPad) return;
//*-*- Do we need to change font?
if (!gPad->IsBatch()) {
gVirtualX->SetTextAngle(fTextAngle);
Float_t wh = (Float_t)gPad->XtoPixel(gPad->GetX2());
Float_t hh = (Float_t)gPad->YtoPixel(gPad->GetY1());
Float_t tsize;
if (wh < hh) tsize = fTextSize*wh;
else tsize = fTextSize*hh;
if (fTextFont%10 > 2) tsize = fTextSize;
again:
if (gVirtualX->HasTTFonts()) {
if (gVirtualX->GetTextFont() != fTextFont) {
gVirtualX->SetTextFont(fTextFont);
if (!gVirtualX->HasTTFonts()) goto again;
gVirtualX->SetTextSize(tsize);
}
if (gVirtualX->GetTextSize() != tsize)
gVirtualX->SetTextSize(tsize);
} else if (gVirtualX->GetTextFont() != fTextFont ||
gVirtualX->GetTextSize() != tsize) {
char fx11[64];
Int_t fpx11 = fTextFont; if (fpx11 < 0) fpx11 = -fpx11;
Int_t ifpx11 = fpx11/10;
Int_t ih = Int_t(tsize); // to be set to IH = INT(WKSC(IWKNB)*YRATIO*RCHH*1.5)
Float_t rsize = Float_t(ih);
if (ih > 37) ih = 37;
if (ih <= 0) ih = 1;
if (ifpx11 <= 0 || ifpx11 > 13) ifpx11 = 6;
//*-*- Set Font name
switch (ifpx11) {
case 1 : strcpy(fx11, "-*-times-medium-i-normal--"); break;
case 2 : strcpy(fx11, "-*-times-bold-r-normal--"); break;
case 3 : strcpy(fx11, "-*-times-bold-i-normal--"); break;
case 4 : strcpy(fx11, "-*-helvetica-medium-r-normal--"); break;
case 5 : strcpy(fx11, "-*-helvetica-medium-o-normal--"); break;
case 6 : strcpy(fx11, "-*-helvetica-bold-r-normal--"); break;
case 7 : strcpy(fx11, "-*-helvetica-bold-o-normal--"); break;
case 8 : strcpy(fx11, "-*-courier-medium-r-normal--"); break;
case 9 : strcpy(fx11, "-*-courier-medium-o-normal--"); break;
case 10 : strcpy(fx11, "-*-courier-bold-r-normal--"); break;
case 11 : strcpy(fx11, "-*-courier-bold-o-normal--"); break;
case 12 : strcpy(fx11, "-*-symbol-medium-r-normal--"); break;
case 13 : strcpy(fx11, "-*-times-medium-r-normal--"); break;
};
char *buffer;
Int_t il = strlen(fx11);
//*-* Check if closest font has already been computed
static Int_t first = 1;
static Int_t fontchecked[13][40];
if (first) {
for (int ifont=0;ifont<13;ifont++) {
for (int isize=0;isize<40;isize++) fontchecked[ifont][isize] = 0;
}
first = 0;
}
Int_t ihh = fontchecked[ifpx11-1][ih-1];
if (ihh) {
buffer = fx11 + il;
sprintf(buffer,"%d-*",ihh);
gVirtualX->SetTextFont(fx11, TVirtualX::kLoad);
} else {
//*-*- Find smallest size available
Int_t isxfnt;
for (isxfnt=8; isxfnt<17; isxfnt++) {
buffer = fx11 + il;
sprintf(buffer,"%d-*",isxfnt);
if (!gVirtualX->SetTextFont(fx11, TVirtualX::kCheck) ) break;
if (isxfnt == 16) Warning("TAttText::Modify", "cannot find the right size font");
}
//*-*- Find the closest size available
ihh = ih;
while (1) {
if (ihh < isxfnt) ihh = isxfnt;
buffer = fx11 + il;
sprintf(buffer,"%d-*",ihh);
if (!gVirtualX->SetTextFont(fx11, TVirtualX::kLoad) ) {
fontchecked[ifpx11-1][ih-1] = ihh;
break;
}
if (ihh == isxfnt) {
Warning("TAttText::Modify", "cannot find the right size font");
return;
}
ihh--;
}
}
//*-*- ready to draw text
Float_t mgn = rsize/Float_t(ihh);
if (mgn > 100) mgn = 100;
if (mgn <0) mgn = 1;
if (fTextFont%10 == 0 || fTextFont%10 > 2) mgn = 1;
gVirtualX->SetTextMagnitude(mgn);
gVirtualX->DrawText(0,0,0,-1.,0,TVirtualX::kClear);
gVirtualX->SetTextFont(fTextFont);
gVirtualX->SetTextSize(tsize);
}
gVirtualX->SetTextAlign(fTextAlign);
gVirtualX->SetTextColor(fTextColor);
}
gPad->SetAttTextPS(fTextAlign,fTextAngle,fTextColor,fTextFont,fTextSize);
}
//______________________________________________________________________________
void TAttText::ResetAttText(Option_t *)
{
//*-*-*-*-*-*-*-*-*Reset this text attributes to default values*-*-*-*-*-*-*
//*-* ============================================
fTextAlign = 11;
fTextAngle = 0;
fTextColor = 1;
fTextFont = 62;
fTextSize = 0.05;
}
//______________________________________________________________________________
void TAttText::SaveTextAttributes(ofstream &out, const char *name, Int_t alidef, Float_t angdef, Int_t coldef, Int_t fondef, Float_t sizdef)
{
// Save text attributes as C++ statement(s) on output stream out
if (fTextAlign != alidef) {
out<<" "<<name<<"->SetTextAlign("<<fTextAlign<<");"<<endl;
}
if (fTextColor != coldef) {
out<<" "<<name<<"->SetTextColor("<<fTextColor<<");"<<endl;
}
if (fTextFont != fondef) {
out<<" "<<name<<"->SetTextFont("<<fTextFont<<");"<<endl;
}
if (fTextSize != sizdef) {
out<<" "<<name<<"->SetTextSize("<<fTextSize<<");"<<endl;
}
if (fTextAngle != angdef) {
out<<" "<<name<<"->SetTextAngle("<<fTextAngle<<");"<<endl;
}
}
//______________________________________________________________________________
void TAttText::SetTextAttributes()
{
//*-*-*-*-*-*-*-*-*Invoke the DialogCanvas Text attributes*-*-*-*-*-*-*
//*-* =======================================
if (gPad) gPad->UpdateTextAttributes(fTextAlign,fTextAngle,fTextColor,fTextFont,fTextSize);
}
//______________________________________________________________________________
void TAttText::SetTextSizePixels(Int_t npixels)
{
// Set the text size in pixels.
// If the font precision is greater than 2, the text size is set to npixels,
// otherwise the text size is computed as a per cent of the pad size.
if (fTextFont%10 > 2) {
fTextSize = Float_t(npixels);
} else {
TVirtualPad *pad = gROOT->GetSelectedPad();
if (!pad) return;
Float_t dy = pad->AbsPixeltoY(0) - pad->AbsPixeltoY(npixels);
fTextSize = dy/(pad->GetY2() - pad->GetY1());
}
}
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