// @(#)root/graf:$Name: $:$Id: TAttImage.cxx,v 1.3 2002/12/02 18:50:02 rdm Exp $
// Author: Reiner Rohlfs 24/03/02
/*************************************************************************
* Copyright (C) 2001-2001, Rene Brun, Fons Rademakers and Reiner Rohlfs *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
//////////////////////////////////////////////////////////////////////////
// //
// TAttImage //
// //
// Image attributes are: //
// Image Quality (see EImageQuality for the list of qualities) //
// Compression defines the compression rate of the color data in the //
// internal image structure. Speed and memory depends //
// on this rate, but not the image display itself //
// 0: no compression; 100: max compression //
// Radio Flag: kTRUE the x/y radio of the displayed image is always //
// identical to the original image //
// kFALSE the x and y size of the displayed image depends//
// on the size of the pad //
// Palette: Defines the conversion from a pixel value to the //
// screen color //
// //
// This class is used (in general by secondary inheritance) //
// by some other classes (image display). //
// //
// //
// TImagePalette //
// //
// A class to define a conversion from pixel values to pixel color. //
// A Palette is defined by some anchor points. Each anchor point has //
// a value between 0 and 1 and a color. An image has to be normalized //
// and the values between the anchor points are interpolated. //
// All member variables are public and can be directly manipulated. //
// In most cases the default operator will be used to create a //
// TImagePalette. In this case the member arrays have to be allocated //
// by an application and will be deleted in the destructor of this //
// class. //
// //
// //
// TPaletteEditor //
// //
// This class provides a way to edit the palette via a GUI. //
// //
//////////////////////////////////////////////////////////////////////////
#include "TAttImage.h"
#include "TROOT.h"
#include "TPluginManager.h"
#include "Riostream.h"
// definition of a default palette
const Int_t kNUM_DEFAULT_COLORS = 12;
static UShort_t alphaDefault[kNUM_DEFAULT_COLORS] = {
0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff,
0xffff, 0xffff, 0xffff, 0xffff
};
static UShort_t redDefault[kNUM_DEFAULT_COLORS] = {
0x0000, 0x0000, 0x7000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff,
0x7000, 0x8000, 0xffff, 0xffff
};
static UShort_t greenDefault[kNUM_DEFAULT_COLORS] = {
0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000,
0x0000, 0x8000, 0xffff, 0xffff
};
static UShort_t blueDefault[kNUM_DEFAULT_COLORS] = {
0x0000, 0x0000, 0x7000, 0xffff, 0xffff, 0x0000, 0x0000, 0x0000,
0x0000, 0xa000, 0xffff, 0xffff
};
ClassImp(TPaletteEditor)
ClassImp(TAttImage)
ClassImp(TImagePalette)
//______________________________________________________________________________
TPaletteEditor::TPaletteEditor(TAttImage *attImage, UInt_t, UInt_t)
{
// Constructor.
fAttImage = attImage;
}
//______________________________________________________________________________
void TPaletteEditor::CloseWindow()
{
// Closes the window and deletes itself.
fAttImage->EditorClosed();
}
//______________________________________________________________________________
TImagePalette::TImagePalette()
{
// Default constructor, sets all pointers to 0.
fNumPoints = 0;
fPoints = 0;
fColorRed = 0;
fColorGreen = 0;
fColorBlue = 0;
fColorAlpha = 0;
}
//______________________________________________________________________________
TImagePalette::TImagePalette(UInt_t numPoints)
{
// Constructor for a palette with numPoints anchor points.
// It allocates the memory but does not set any colors.
fNumPoints = numPoints;
fPoints = new Double_t[fNumPoints];
fColorRed = new UShort_t[fNumPoints];
fColorGreen = new UShort_t[fNumPoints];
fColorBlue = new UShort_t[fNumPoints];
fColorAlpha = new UShort_t[fNumPoints];
}
//______________________________________________________________________________
TImagePalette::TImagePalette(const TImagePalette &palette) : TObject(palette)
{
// Copy constructor.
fNumPoints = palette.fNumPoints;
fPoints = new Double_t[fNumPoints];
memcpy(fPoints, palette.fPoints, fNumPoints * sizeof(Double_t));
fColorRed = new UShort_t[fNumPoints];
fColorGreen = new UShort_t[fNumPoints];
fColorBlue = new UShort_t[fNumPoints];
fColorAlpha = new UShort_t[fNumPoints];
memcpy(fColorRed, palette.fColorRed, fNumPoints * sizeof(UShort_t));
memcpy(fColorGreen, palette.fColorGreen, fNumPoints * sizeof(UShort_t));
memcpy(fColorBlue, palette.fColorBlue, fNumPoints * sizeof(UShort_t));
memcpy(fColorAlpha, palette.fColorAlpha, fNumPoints * sizeof(UShort_t));
}
//______________________________________________________________________________
TImagePalette::~TImagePalette()
{
// Destructor.
delete [] fPoints;
delete [] fColorRed;
delete [] fColorGreen;
delete [] fColorBlue;
delete [] fColorAlpha;
}
//______________________________________________________________________________
TImagePalette &TImagePalette::operator=(const TImagePalette &palette)
{
// Assignment operator.
if (this != &palette) {
fNumPoints = palette.fNumPoints;
delete [] fPoints;
fPoints = new Double_t[fNumPoints];
memcpy(fPoints, palette.fPoints, fNumPoints * sizeof(Double_t));
delete [] fColorRed;
fColorRed = new UShort_t[fNumPoints];
memcpy(fColorRed, palette.fColorRed, fNumPoints * sizeof(UShort_t));
delete [] fColorGreen;
fColorGreen = new UShort_t[fNumPoints];
memcpy(fColorGreen, palette.fColorGreen, fNumPoints * sizeof(UShort_t));
delete [] fColorBlue;
fColorBlue = new UShort_t[fNumPoints];
memcpy(fColorBlue, palette.fColorBlue, fNumPoints * sizeof(UShort_t));
delete [] fColorAlpha;
fColorAlpha = new UShort_t[fNumPoints];
memcpy(fColorAlpha, palette.fColorAlpha, fNumPoints * sizeof(UShort_t));
}
return *this;
}
//______________________________________________________________________________
TAttImage::TAttImage()
{
// TAttImage default constructor.
// Calls ResetAttImage to set the attributes to a default state.
ResetAttImage();
fPaletteEditor = 0;
}
//______________________________________________________________________________
TAttImage::TAttImage(EImageQuality lquality, UInt_t lcompression,
Bool_t constRatio)
{
// TAttImage normal constructor.
// Image attributes are taken from the argument list
// qualtity : must be one of EImageQuality (kImgDefault is same as
// kImgGood in the current implementation)
// lcompression : defines the compression rate of the color data in the
// image. Speed and memory depends on this rate, but not
// the image display itself
// 0: no compression; 100: max compression
// constRatio : keeps the aspect ratio of the image constant on the
// screen (in pixel units)
ResetAttImage();
fImageQuality = lquality;
fImageCompression = (lcompression > 100) ? 100 : lcompression;
fConstRatio = constRatio;
fPaletteEditor = 0;
}
//______________________________________________________________________________
TAttImage::~TAttImage()
{
// TAttImage destructor.
delete fPaletteEditor;
}
//______________________________________________________________________________
void TAttImage::Copy(TAttImage &attimage) const
{
// Copy this image attributes to a new attimage.
attimage.fImageQuality = fImageQuality;
attimage.fImageCompression = fImageCompression;
attimage.fConstRatio = fConstRatio;
attimage.fPalette = fPalette;
}
//______________________________________________________________________________
void TAttImage::ResetAttImage(Option_t *)
{
// Reset this image attributes to default values.
// Default values are:
// quality: kImgPoor, (no smoothing while the image is zoomed)
// compression: 0 (no compression)
// constRatio: kTRUE
// palette: a default rainbow palette
fImageQuality = kImgPoor;
fImageCompression = 0;
fConstRatio = kTRUE;
// set the default palette
delete [] fPalette.fPoints;
delete [] fPalette.fColorRed;
delete [] fPalette.fColorGreen;
delete [] fPalette.fColorBlue;
delete [] fPalette.fColorAlpha;
fPalette.fNumPoints = kNUM_DEFAULT_COLORS;
fPalette.fColorRed = new UShort_t [kNUM_DEFAULT_COLORS];
fPalette.fColorGreen = new UShort_t [kNUM_DEFAULT_COLORS];
fPalette.fColorBlue = new UShort_t [kNUM_DEFAULT_COLORS];
fPalette.fColorAlpha = new UShort_t [kNUM_DEFAULT_COLORS];
fPalette.fPoints = new Double_t [kNUM_DEFAULT_COLORS];
memcpy(fPalette.fColorRed, redDefault, kNUM_DEFAULT_COLORS * sizeof(UShort_t));
memcpy(fPalette.fColorGreen, greenDefault, kNUM_DEFAULT_COLORS * sizeof(UShort_t));
memcpy(fPalette.fColorBlue, blueDefault, kNUM_DEFAULT_COLORS * sizeof(UShort_t));
memcpy(fPalette.fColorAlpha, alphaDefault, kNUM_DEFAULT_COLORS * sizeof(UShort_t));
for (Int_t point = 0; point < kNUM_DEFAULT_COLORS - 2; point++)
fPalette.fPoints[point + 1] = (double)point / (kNUM_DEFAULT_COLORS - 3);
fPalette.fPoints[0] = 0;
fPalette.fPoints[kNUM_DEFAULT_COLORS - 1] = 1;
}
//______________________________________________________________________________
void TAttImage::SaveImageAttributes(ofstream &out, const char *name,
EImageQuality qualdef,
UInt_t comprdef, Bool_t constRatiodef)
{
// Save image attributes as C++ statement(s) on output stream, but
// not the palette.
if (fImageQuality != qualdef) {
out<<" "<<name<<"->SetImageQuality("<<fImageQuality<<");"<<endl;
}
if (fImageCompression != comprdef) {
out<<" "<<name<<"->SetImageCompression("<<fImageCompression<<");"<<endl;
}
if (fConstRatio != constRatiodef) {
out<<" "<<name<<"->SetConstRatio("<<fConstRatio<<");"<<endl;
}
}
//______________________________________________________________________________
void TAttImage::SetConstRatio(Bool_t constRatio)
{
// Set (constRatio = kTRUE) or unset (constRadio = kFALSE) the ratio flag.
// The aspect ratio of the image on the screen is constant if the ratio
// flag is set. That means one image pixel is allways a square on the screen
// independent of the pad size and of the size of the zoomed area.
fConstRatio = constRatio;
}
//______________________________________________________________________________
void TAttImage::SetPalette(const TImagePalette *palette)
{
// Set a new palette for the image. If palette == 0 a default
// rainbow color palette is used.
if (palette)
fPalette = *palette;
else {
// set default palette
delete [] fPalette.fPoints;
delete [] fPalette.fColorRed;
delete [] fPalette.fColorGreen;
delete [] fPalette.fColorBlue;
delete [] fPalette.fColorAlpha;
fPalette.fNumPoints = kNUM_DEFAULT_COLORS;
fPalette.fColorRed = new UShort_t [kNUM_DEFAULT_COLORS];
fPalette.fColorGreen = new UShort_t [kNUM_DEFAULT_COLORS];
fPalette.fColorBlue = new UShort_t [kNUM_DEFAULT_COLORS];
fPalette.fColorAlpha = new UShort_t [kNUM_DEFAULT_COLORS];
fPalette.fPoints = new Double_t [kNUM_DEFAULT_COLORS];
memcpy(fPalette.fColorRed, redDefault, kNUM_DEFAULT_COLORS * sizeof(UShort_t));
memcpy(fPalette.fColorGreen, greenDefault, kNUM_DEFAULT_COLORS * sizeof(UShort_t));
memcpy(fPalette.fColorBlue, blueDefault, kNUM_DEFAULT_COLORS * sizeof(UShort_t));
memcpy(fPalette.fColorAlpha, alphaDefault, kNUM_DEFAULT_COLORS * sizeof(UShort_t));
for (Int_t point = 0; point < kNUM_DEFAULT_COLORS - 2; point++)
fPalette.fPoints[point + 1] = (double)point / (kNUM_DEFAULT_COLORS - 3);
fPalette.fPoints[0] = 0;
fPalette.fPoints[kNUM_DEFAULT_COLORS - 1] = 1;
}
}
//______________________________________________________________________________
void TAttImage::StartPaletteEditor()
{
// Opens a GUI to edit the color palette.
if (fPaletteEditor == 0) {
TPluginHandler *h;
if ((h = gROOT->GetPluginManager()->FindHandler("TPaletteEditor"))) {
if (h->LoadPlugin() == -1)
return;
fPaletteEditor = (TPaletteEditor *) h->ExecPlugin(3, this, 80, 25);
}
}
}
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