Three fun examples (including fully functional Tetris game)
void games()
{
// This macro runs three "games" that each nicely illustrate
// some of the graphics capabilities of ROOT. Thanks to the
// clever usage of TTimer objects it looks like they are all
// executing in parallel (emulation of multi-threading).
// It uses the small classes generated in $ROOTSYS/test/Hello,
// Aclock, Tetris
Bool_t UNIX = strcmp(gSystem->GetName(), "Unix") == 0;
Int_t st1 = gSystem->Load("$(ROOTSYS)/test/Aclock");
if (st1 == -1) {
printf("===>The macro games will try to build the Aclock libraryn");
if (UNIX)
gSystem->Exec("(cd $ROOTSYS/test; make Aclock.so)");
else
gSystem->Exec("(cd %ROOTSYS%\test && nmake Aclock.dll)");
st1 = gSystem->Load("$(ROOTSYS)/test/Aclock");
}
Int_t st2 = gSystem->Load("$(ROOTSYS)/test/Hello");
if (st2 == -1) {
printf("===>The macro games will try to build the Hello libraryn");
if (UNIX)
gSystem->Exec("(cd $ROOTSYS/test; make Hello.so)");
else
gSystem->Exec("(cd %ROOTSYS%\test && nmake Hello.dll)");
st2 = gSystem->Load("$(ROOTSYS)/test/Hello");
}
Int_t st3 = gSystem->Load("$(ROOTSYS)/test/Tetris");
if (st3 == -1) {
if (UNIX) {
printf("===>The macro games will try to build the Tetris libraryn");
gSystem->Exec("(cd $ROOTSYS/test; make Tetris.so)");
st3 = gSystem->Load("$(ROOTSYS)/test/Tetris");
} else {
printf(" Sorry! No tetris for Windows yet.");
st3 = 0;
}
}
if (st1 || st2 || st3) {
printf("ERROR: one of the shared libs in $ROOTSYS/test didn't load properlyn");
return;
}
// run the dancing Hello World
Hello *hello = new Hello();
// run the analog clock
Aclock *clock = new Aclock();
// run the Tetris game
if (UNIX) Tetris *tetris = new Tetris();
}
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