I'd like to create several buttons for "standard" detector views. These
buttons would then bring the rotation of the display to the end view, the top
view, or the size view.
I can c1->GetView()->SetLatitude(0);
But then c1->Draw(); doesn't change anything. However c1->x3d(); Will then
view with the new rotation setting. And if you then quit x3d, the canvas will
display in the new rotation.
Thanks,
Paul Nord