getDecomposition(HepScale3D &scale, HepRotate3D &rotation, HepTranslate3D &translation) const | HepTransform3D | |
getRotation() const | HepTransform3D | [inline] |
getTranslation() const | HepTransform3D | [inline] |
HepRotate3D() | HepRotate3D | [inline] |
HepRotate3D(const HepRotation &m) | HepRotate3D | [inline] |
HepRotate3D(double a, const HepPoint3D &p1, const HepPoint3D &p2) | HepRotate3D | |
HepRotate3D(double a, const HepVector3D &v) | HepRotate3D | [inline] |
HepRotate3D(const HepPoint3D &fr1, const HepPoint3D &fr2, const HepPoint3D &to1, const HepPoint3D &to2) | HepRotate3D | [inline] |
HepRotateZ3D() | HepRotateZ3D | [inline] |
HepRotateZ3D(double a) | HepRotateZ3D | [inline] |
HepTransform3D() | HepTransform3D | [inline] |
HepTransform3D(const HepRotation &m, const Hep3Vector &v) | HepTransform3D | [inline] |
HepTransform3D(const HepPoint3D &fr0, const HepPoint3D &fr1, const HepPoint3D &fr2, const HepPoint3D &to0, const HepPoint3D &to1, const HepPoint3D &to2) | HepTransform3D | |
HepTransform3D(const HepTransform3D &m) | HepTransform3D | [inline] |
Identity | HepTransform3D | [static] |
inverse() const | HepTransform3D | |
operator *(const HepTransform3D &b) const | HepTransform3D | [inline] |
operator *(const HepPoint3D &p) const | HepTransform3D | [inline] |
operator *(const HepVector3D &v) const | HepTransform3D | [inline] |
operator *(const HepNormal3D &n) const | HepTransform3D | [inline] |
operator!=(const HepTransform3D &transform) const | HepTransform3D | [inline] |
operator()(int, int) const | HepTransform3D | |
operator=(const HepTransform3D &m) | HepTransform3D | [inline] |
operator==(const HepTransform3D &transform) const | HepTransform3D | [inline] |
operator[](int) const | HepTransform3D | [inline] |
setIdentity() | HepTransform3D | [inline] |