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qmainwindow.h


This is the verbatim text of the qmainwindow.h include file. It is provided only for illustration; the copyright remains with Troll Tech.
/****************************************************************************
** $Id: //depot/qt/main/src/widgets/qmainwindow.h#35 $
**
** Definition of QMainWindow class
**
** Created : 980316
**
** Copyright (C) 1992-1999 Troll Tech AS.  All rights reserved.
**
** This file is part of the Qt GUI Toolkit.
**
** This file may be distributed under the terms of the Q Public License
** as defined by Troll Tech AS of Norway and appearing in the file
** LICENSE.QPL included in the packaging of this file.
**
** Licensees holding valid Qt Professional Edition licenses may use this
** file in accordance with the Qt Professional Edition License Agreement
** provided with the Qt Professional Edition.
**
** See http://www.troll.no/pricing.html or email sales@troll.no for
** information about the Professional Edition licensing, or see
** http://www.troll.no/qpl/ for QPL licensing information.
**
*****************************************************************************/

#ifndef QMAINWINDOW_H
#define QMAINWINDOW_H

#ifndef QT_H
#include "qwidget.h"
#endif // QT_H

class QMenuBar;
class QToolBar;
class QStatusBar;
class QToolTipGroup;

class QMainWindowPrivate;


class Q_EXPORT QMainWindow: public QWidget
{
    Q_OBJECT
public:
    QMainWindow( QWidget * parent = 0, const char * name = 0, WFlags f = WType_TopLevel );
    ~QMainWindow();

    QMenuBar * menuBar() const;
    QStatusBar * statusBar() const;
    QToolTipGroup * toolTipGroup() const;

    virtual void setCentralWidget( QWidget * );
    QWidget * centralWidget() const;

    enum ToolBarDock { Unmanaged, TornOff, Top, Bottom, Right, Left, Hidden };

    virtual void setDockEnabled( ToolBarDock dock, bool enable );
    bool isDockEnabled( ToolBarDock dock ) const;
    void setDockEnabled( QToolBar *tb, ToolBarDock dock, bool enable ); // ########### make virtual
    bool isDockEnabled( QToolBar *tb, ToolBarDock dock ) const;

    void addToolBar( QToolBar *, ToolBarDock = Top, bool newLine = FALSE );
    void addToolBar( QToolBar *, const QString &label,
                     ToolBarDock = Top, bool newLine = FALSE );
    void moveToolBar( QToolBar *, ToolBarDock = Top );
    void moveToolBar( QToolBar *, ToolBarDock, bool nl, int index );

    void removeToolBar( QToolBar * );


    void show();
    QSize sizeHint() const;
    QSize minimumSizeHint() const;

    bool rightJustification() const;
    bool usesBigPixmaps() const;
    bool usesTextLabel() const;
    bool toolBarsMovable() const;

    bool eventFilter( QObject*, QEvent* );

    bool getLocation( QToolBar *tb, ToolBarDock &dock, int &index, bool &nl ) const;

    QList<QToolBar> toolBars( ToolBarDock dock ) const;

public slots:
    virtual void setRightJustification( bool );
    virtual void setUsesBigPixmaps( bool );
    void setUsesTextLabel( bool ); // virtual 3.0
    void setToolBarsMovable( bool ); // virtual 3.0

    void whatsThis();

signals:
    void pixmapSizeChanged( bool );
    void usesTextLabelChanged( bool );
    void startMovingToolbar( QToolBar * );
    void endMovingToolbar( QToolBar * );

protected slots:
    virtual void setUpLayout();

protected:
    void paintEvent( QPaintEvent * );
    void resizeEvent( QResizeEvent * );
    void childEvent( QChildEvent * );
    bool event( QEvent * );
    void styleChange( QStyle& );
    ToolBarDock findDockArea( const QPoint &pos, QRect &rect, QToolBar *tb,
                              int &ipos, QToolBar *&covering );
    void moveToolBar( QToolBar *, ToolBarDock, QToolBar *relative, bool after  );

private:
    QMainWindowPrivate * d;
    void triggerLayout( bool deleteLayout = TRUE);
    void moveToolBar( QToolBar *, QMouseEvent * );

    virtual void setMenuBar( QMenuBar * );
    virtual void setStatusBar( QStatusBar * );
    virtual void setToolTipGroup( QToolTipGroup * );

    friend class QToolBar;
    friend class QMenuBar;
};


#endif


Copyright © 2000 Troll TechTrademarks
Qt version 2.1.0 (pre-release)