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#ifndef __KDRAWUTIL_H #define __KDRAWUTIL_H #include <qnamespace.h> #include <qpainter.h> #include <qbitmap.h> #include <qpalette.h> /* * Various drawing routines. Also see Qt's qdrawutil.h for some more routines * contained in Qt. * * (C) Daniel M. Duley <mosfet@kde.org> */ /** * Draws a Next style button (solid black shadow with light and midlight * highlight). */ void kDrawNextButton(QPainter *p, const QRect &r, const QColorGroup &g, bool sunken=false, const QBrush *fill=0); void kDrawNextButton(QPainter *p, int x, int y, int w, int h, const QColorGroup &g, bool sunken=false, const QBrush *fill=0); /** * Draws a Be-like style button. */ void kDrawBeButton(QPainter *p, QRect &r, const QColorGroup &g, bool sunken=false, const QBrush *fill=0); void kDrawBeButton(QPainter *p, int x, int y, int w, int h, const QColorGroup &g, bool sunken=false, const QBrush *fill=0); /** * Draws a rounded oval button. This does not fill the button, see * kRoundMask and kRoundMaskRegion for setting masks for fills. */ void kDrawRoundButton(QPainter *p, const QRect &r, const QColorGroup &g, bool sunken=false); void kDrawRoundButton(QPainter *p, int x, int y, int w, int h, const QColorGroup &g, bool sunken=false); /** * Sets the region to the pixels contained in a round button of the given * size. You can use this to set clipping regions. */ void kRoundMaskRegion(QRegion &r, int x, int y, int w, int h); /** * Paints the bitmap with the pixels contained in a round button of the given * size. This is mostly useful inside QStyle routines. */ void kDrawRoundMask(QPainter *p, int x, int y, int w, int h, bool clear=false); /** * Paints the supplied bitmaps onto the QPainter using the colorgroup for * the foreground colors. Note: The bitmaps will be self-masked automatically * if not masked prior to calling this routine. * */ void kColorBitmaps(QPainter *p, const QColorGroup &g, int x, int y, QBitmap *lightColor=0, QBitmap *midColor=0, QBitmap *midlightColor=0, QBitmap *darkColor=0, QBitmap *blackColor=0, QBitmap *whiteColor=0); void kColorBitmaps(QPainter *p, const QColorGroup &g, int x, int y, int w, int h, bool isXBitmaps=true, const uchar *lightColor = 0, const uchar *midColor=0, const uchar *midlightColor=0, const uchar *darkColor=0, const uchar *blackColor=0, const uchar *whiteColor=0); #endif
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