HepPoint3D Member List

This is the complete list of members for HepPoint3D, including all inherited members.
angle(const BasicVector3D &v) const BasicVector3D [inline]
BasicVector3D(const BasicVector3D &v)BasicVector3D [inline]
BasicVector3D(double x, double y, double z)BasicVector3D [inline]
cosTheta() const BasicVector3D [inline]
distance() const HepPoint3D [inline]
distance(const HepPoint3D &p) const HepPoint3D [inline]
distance2() const HepPoint3D [inline]
distance2(const HepPoint3D &p) const HepPoint3D [inline]
dot(const BasicVector3D &v) const BasicVector3D [inline]
eta() const BasicVector3D [inline]
getEta() const BasicVector3D [inline]
getPhi() const BasicVector3D [inline]
getR() const BasicVector3D [inline]
getTheta() const BasicVector3D [inline]
HepPoint3D()HepPoint3D [inline]
HepPoint3D(double x, double y, double z)HepPoint3D [inline]
HepPoint3D(const BasicVector3D &v)HepPoint3D [inline]
HepPoint3D(const Hep3Vector &v)HepPoint3D [inline]
mag() const BasicVector3D [inline]
mag2() const BasicVector3D [inline]
NUM_COORDINATES enum valueBasicVector3D
operator *(const BasicVector3D &v, double a)BasicVector3D [related]
operator *(const BasicVector3D &a, const BasicVector3D &b)BasicVector3D [related]
operator *(double a, const BasicVector3D &v)BasicVector3D [related]
operator *=(double a)BasicVector3D [inline]
operator Hep3Vector() const BasicVector3D [inline]
operator!=(const BasicVector3D &a, const BasicVector3D &b)BasicVector3D [related]
operator()(int i) const BasicVector3D [inline]
operator()(int i)BasicVector3D [inline]
operator+(const BasicVector3D &v)BasicVector3D [related]
operator+(const BasicVector3D &a, const BasicVector3D &b)BasicVector3D [related]
operator+=(const BasicVector3D &v)BasicVector3D [inline]
operator-(const BasicVector3D &v)BasicVector3D [related]
operator-(const BasicVector3D &a, const BasicVector3D &b)BasicVector3D [related]
operator-=(const BasicVector3D &v)BasicVector3D [inline]
operator/(const BasicVector3D &v, double a)BasicVector3D [related]
operator/=(double a)BasicVector3D [inline]
operator<<(std::::ostream &os, const BasicVector3D &v)BasicVector3D [related]
operator=(const HepPoint3D &v)HepPoint3D [inline]
operator=(const BasicVector3D &v)HepPoint3D [inline]
operator==(const BasicVector3D &a, const BasicVector3D &b)BasicVector3D [related]
operator>>(std::::istream &is, BasicVector3D &v)BasicVector3D [related]
operator[](int i) const BasicVector3D [inline]
operator[](int i)BasicVector3D [inline]
orthogonal() const BasicVector3D [inline]
perp() const BasicVector3D [inline]
perp(const BasicVector3D &v) const BasicVector3D [inline]
perp2() const BasicVector3D [inline]
perp2(const BasicVector3D &v) const BasicVector3D [inline]
phi() const BasicVector3D [inline]
pseudoRapidity() const BasicVector3D [inline]
r() const BasicVector3D [inline]
rotate(double a, const BasicVector3D &v)BasicVector3D [inline]
rotateX(double a)BasicVector3D [inline]
rotateY(double a)BasicVector3D [inline]
rotateZ(double a)BasicVector3D [inline]
set(double x, double y, double z)BasicVector3D [inline]
setEta(double a)BasicVector3D [inline]
setMag(double a)BasicVector3D [inline]
setPerp(double a)BasicVector3D [inline]
setPhi(double a)BasicVector3D [inline]
setR(double a)BasicVector3D [inline]
setTheta(double a)BasicVector3D [inline]
setX(double a)BasicVector3D [inline]
setY(double a)BasicVector3D [inline]
setZ(double a)BasicVector3D [inline]
SIZE enum valueBasicVector3D
theta() const BasicVector3D [inline]
transform(const HepTransform3D &m)HepPoint3D [inline]
unit() const BasicVector3D [inline]
X enum valueBasicVector3D
x() const BasicVector3D [inline]
Y enum valueBasicVector3D
y() const BasicVector3D [inline]
z() const BasicVector3D [inline]
Z enum valueBasicVector3D
~BasicVector3D()BasicVector3D [inline]
~HepPoint3D()HepPoint3D [inline]

Class Library for High Energy Physics (version 1.8)