angle(const BasicVector3D &v) const | BasicVector3D | [inline] |
BasicVector3D(const BasicVector3D &v) | BasicVector3D | [inline] |
BasicVector3D(double x, double y, double z) | BasicVector3D | [inline] |
cosTheta() const | BasicVector3D | [inline] |
dot(const BasicVector3D &v) const | BasicVector3D | [inline] |
eta() const | BasicVector3D | [inline] |
getEta() const | BasicVector3D | [inline] |
getPhi() const | BasicVector3D | [inline] |
getR() const | BasicVector3D | [inline] |
getTheta() const | BasicVector3D | [inline] |
HepVector3D() | HepVector3D | [inline] |
HepVector3D(double x, double y, double z) | HepVector3D | [inline] |
HepVector3D(const BasicVector3D &v) | HepVector3D | [inline] |
HepVector3D(const Hep3Vector &v) | HepVector3D | [inline] |
mag() const | BasicVector3D | [inline] |
mag2() const | BasicVector3D | [inline] |
NUM_COORDINATES enum value | BasicVector3D | |
operator *(const BasicVector3D &v, double a) | BasicVector3D | [related] |
operator *(const BasicVector3D &a, const BasicVector3D &b) | BasicVector3D | [related] |
operator *(double a, const BasicVector3D &v) | BasicVector3D | [related] |
operator *=(double a) | BasicVector3D | [inline] |
operator Hep3Vector() const | BasicVector3D | [inline] |
operator!=(const BasicVector3D &a, const BasicVector3D &b) | BasicVector3D | [related] |
operator()(int i) const | BasicVector3D | [inline] |
operator()(int i) | BasicVector3D | [inline] |
operator+(const BasicVector3D &v) | BasicVector3D | [related] |
operator+(const BasicVector3D &a, const BasicVector3D &b) | BasicVector3D | [related] |
operator+=(const BasicVector3D &v) | BasicVector3D | [inline] |
operator-(const BasicVector3D &v) | BasicVector3D | [related] |
operator-(const BasicVector3D &a, const BasicVector3D &b) | BasicVector3D | [related] |
operator-=(const BasicVector3D &v) | BasicVector3D | [inline] |
operator/(const BasicVector3D &v, double a) | BasicVector3D | [related] |
operator/=(double a) | BasicVector3D | [inline] |
operator<<(std::::ostream &os, const BasicVector3D &v) | BasicVector3D | [related] |
operator=(const HepVector3D &v) | HepVector3D | [inline] |
operator=(const BasicVector3D &v) | HepVector3D | [inline] |
operator==(const BasicVector3D &a, const BasicVector3D &b) | BasicVector3D | [related] |
operator>>(std::::istream &is, BasicVector3D &v) | BasicVector3D | [related] |
operator[](int i) const | BasicVector3D | [inline] |
operator[](int i) | BasicVector3D | [inline] |
orthogonal() const | BasicVector3D | [inline] |
perp() const | BasicVector3D | [inline] |
perp(const BasicVector3D &v) const | BasicVector3D | [inline] |
perp2() const | BasicVector3D | [inline] |
perp2(const BasicVector3D &v) const | BasicVector3D | [inline] |
phi() const | BasicVector3D | [inline] |
pseudoRapidity() const | BasicVector3D | [inline] |
r() const | BasicVector3D | [inline] |
rotate(double a, const BasicVector3D &v) | BasicVector3D | [inline] |
rotateX(double a) | BasicVector3D | [inline] |
rotateY(double a) | BasicVector3D | [inline] |
rotateZ(double a) | BasicVector3D | [inline] |
set(double x, double y, double z) | BasicVector3D | [inline] |
setEta(double a) | BasicVector3D | [inline] |
setMag(double a) | BasicVector3D | [inline] |
setPerp(double a) | BasicVector3D | [inline] |
setPhi(double a) | BasicVector3D | [inline] |
setR(double a) | BasicVector3D | [inline] |
setTheta(double a) | BasicVector3D | [inline] |
setX(double a) | BasicVector3D | [inline] |
setY(double a) | BasicVector3D | [inline] |
setZ(double a) | BasicVector3D | [inline] |
SIZE enum value | BasicVector3D | |
theta() const | BasicVector3D | [inline] |
transform(const HepTransform3D &m) | HepVector3D | [inline] |
unit() const | BasicVector3D | [inline] |
x() const | BasicVector3D | [inline] |
X enum value | BasicVector3D | |
y() const | BasicVector3D | [inline] |
Y enum value | BasicVector3D | |
Z enum value | BasicVector3D | |
z() const | BasicVector3D | [inline] |
~BasicVector3D() | BasicVector3D | [inline] |
~HepVector3D() | HepVector3D | [inline] |