// @(#)root/g3d:$Name:  $:$Id: THYPE.cxx,v 1.2 2002/11/11 11:21:16 brun Exp $
// Author: Rene Brun   08/12/98

/*************************************************************************
 * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers.               *
 * All rights reserved.                                                  *
 *                                                                       *
 * For the licensing terms see $ROOTSYS/LICENSE.                         *
 * For the list of contributors see $ROOTSYS/README/CREDITS.             *
 *************************************************************************/

#include "THYPE.h"

ClassImp(THYPE)


//______________________________________________________________________________
//  

// HYPE is an hyperboloid (not implemented. It has 4 parameters: // // - name name of the shape // - title shape's title // - material (see TMaterial) // - rmin inner radius of the tube // - rmax outer radius of the tube // - dz half-length of the box along the z-axis // - phi stereo angle //______________________________________________________________________________ THYPE::THYPE() { //*-*-*-*-*-*-*-*-*-*-*-*-*HYPE shape default constructor*-*-*-*-*-*-*-*-*-*-*-* //*-* ============================== } //______________________________________________________________________________ THYPE::THYPE(const char *name, const char *title, const char *material, Float_t rmin, Float_t rmax, Float_t dz, Float_t phi) : TTUBE(name,title,material,rmin,rmax,dz) { //*-*-*-*-*-*-*-*-*-*-*-*-*HYPE shape normal constructor*-*-*-*-*-*-*-*-*-*-*-*-* //*-* ============================= fPhi = phi; } //______________________________________________________________________________ THYPE::~THYPE() { //*-*-*-*-*-*-*-*-*-*-*-*-*HYPE shape default destructor*-*-*-*-*-*-*-*-*-*-*-*-* //*-* ============================= }


ROOT page - Class index - Top of the page

This page has been automatically generated. If you have any comments or suggestions about the page layout send a mail to ROOT support, or contact the developers with any questions or problems regarding ROOT.