//@@(#)root/g3d:$Name: $:$Id: TXTRU.h,v 1.5 2002/10/31 07:27:34 brun Exp $ // Author: Robert Hatcher (rhatcher@fnal.gov) 2000.09.06 //////////////////////////////////////////////////////////////////////////// // $Id: TXTRU.h,v 1.5 2002/10/31 07:27:34 brun Exp $ // // TXTRU // // TXTRU is an extrusion with fixed outline shape in x-y and a sequence // of z extents (segments). The overall scale of the outline scales // linearly between z points and the center can have an x-y offset. // // Author: R. Hatcher 2000.04.21 // //////////////////////////////////////////////////////////////////////////// #ifndef ROOT_TXTRU #define ROOT_TXTRU #ifndef ROOT_TShape #include "TShape.h" #endif class TXTRU : public TShape { public: TXTRU(); TXTRU(const Text_t *name, const Text_t *title, const Text_t *material, Int_t nyx, Int_t nz); TXTRU(const TXTRU &xtru); virtual ~TXTRU(); TXTRU& operator=(const TXTRU& rhs); virtual void Copy(TObject &xtru) const; virtual void DefineSection(Int_t secNum, Float_t z, Float_t scale=1., Float_t x0=0., Float_t y0=0.); virtual void DefineVertex(Int_t pointNum, Float_t x, Float_t y); virtual Int_t DistancetoPrimitive(Int_t px, Int_t py); virtual Int_t GetNxy() const { return fNxy; } virtual Int_t GetNz() const { return fNz; } virtual Float_t GetOutlinePointX(Int_t pointNum) const; virtual Float_t GetOutlinePointY(Int_t pointNum) const; virtual Float_t GetSectionX0(Int_t secNum) const; virtual Float_t GetSectionY0(Int_t secNum) const; virtual Float_t GetSectionScale(Int_t secNum) const; virtual Float_t GetSectionZ(Int_t secNum) const; virtual Float_t *GetXvtx() const {return fXvtx; } virtual Float_t *GetYvtx() const {return fYvtx; } virtual Float_t *GetZ() const {return fZ; } virtual Float_t *GetScale() const {return fScale; } virtual Float_t *GetX0() const {return fX0; } virtual Float_t *GetY0() const {return fY0; } virtual void Paint(Option_t *option); virtual void PaintGLPoints(Float_t *buff); virtual void Print(Option_t *option="") const; virtual void SetPoints(Float_t *buff); virtual void Sizeof3D() const; void SplitConcavePolygon(Bool_t split = kTRUE); virtual void TruncateNxy(Int_t npts); virtual void TruncateNz(Int_t npts); protected: void CheckOrdering(); Int_t fNxy; // number of x-y points in the cross section Int_t fNxyAlloc; // number of x-y points allocated Int_t fNz; // number of z planes Int_t fNzAlloc; // number of z planes allocated Float_t *fXvtx; //[fNxyAlloc] array of x positions Float_t *fYvtx; //[fNxyAlloc] array of y positions Float_t *fZ; //[fNzAlloc] array of z planes Float_t *fScale; //[fNzAlloc] array of scale factors (for each z) Float_t *fX0; //[fNzAlloc] array of x offsets (for each z) Float_t *fY0; //[fNzAlloc] array of y offsets (for each z) enum EXYChecked {kUncheckedXY, kMalformedXY, kConvexCCW, kConvexCW, kConcaveCCW, kConcaveCW}; enum EZChecked {kUncheckedZ, kMalformedZ, kConvexIncZ, kConvexDecZ, kConcaveIncZ, kConcaveDecZ}; EXYChecked fPolygonShape; // CCW vs. CW, convex vs. concave EZChecked fZOrdering; // increasing or decreasing // Concave polygon division (into convex polygons) is not yet supported // but if split one gets correct solid rendering but extra lines // in wire mode; if not split....the converse. Bool_t fSplitConcave; private: void DumpPoints(int npoints, float *pointbuff) const; void DumpSegments(int nsegments, int *segbuff) const; void DumpPolygons(int npolygons, int *polybuff, int buffsize) const; ClassDef(TXTRU,1) //TXTRU shape }; #endif