// @(#)root/g3d:$Name: $:$Id: TTRAP.h,v 1.2 2000/12/13 15:13:47 brun Exp $ // Author: Nenad Buncic 19/09/95 /************************************************************************* * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #ifndef ROOT_TTRAP #define ROOT_TTRAP //////////////////////////////////////////////////////////////////////////// // // // TTRAP // // // // TRAP is a general trapezoid, i.e. one for which the faces perpendicular// // to z are trapezia and their centres are not the same x, y. It has 11 // // parameters: the half length in z, the polar angles from the centre of // // the face at low z to that at high z, H1 the half length in y at low z, // // LB1 the half length in x at low z and y low edge, LB2 the half length // // in x at low z and y high edge, TH1 the angle w.r.t. the y axis from the// // centre of low y edge to the centre of the high y edge, and H2, LB2, // // LH2, TH2, the corresponding quantities at high z. // // // //////////////////////////////////////////////////////////////////////////// #ifndef ROOT_TBRIK #include "TBRIK.h" #endif class TTRAP : public TBRIK { protected: Float_t fH1; // half length in y at low z Float_t fBl1; // half length in x at low z and y low edge Float_t fTl1; // half length in x at low z and y high edge Float_t fAlpha1; // angle w.r.t. the y axis Float_t fH2; // half length in y at high z Float_t fBl2; // half length in x at high z and y low edge Float_t fTl2; // half length in x at high z and y high edge Float_t fAlpha2; // angle w.r.t. the y axis public: TTRAP(); TTRAP(const char *name, const char *title, const char *material, Float_t dz, Float_t theta, Float_t phi, Float_t h1, Float_t bl1, Float_t tl1, Float_t alpha1, Float_t h2, Float_t bl2, Float_t tl2, Float_t alpha2); virtual ~TTRAP(); virtual Float_t GetH1() const {return fH1;} virtual Float_t GetBl1() const {return fBl1;} virtual Float_t GetTl1() const {return fTl1;} virtual Float_t GetAlpha1() const {return fAlpha1;} virtual Float_t GetH2() const {return fH2;} virtual Float_t GetBl2() const {return fBl2;} virtual Float_t GetTl2() const {return fTl2;} virtual Float_t GetAlpha2() const {return fAlpha2;} virtual void SetPoints(Float_t *buff); ClassDef(TTRAP,1) //TRAP shape }; #endif