// @(#)root/net:$Name: $:$Id: TSocket.h,v 1.7 2002/03/20 18:47:30 rdm Exp $ // Author: Fons Rademakers 18/12/96 /************************************************************************* * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #ifndef ROOT_TSocket #define ROOT_TSocket ////////////////////////////////////////////////////////////////////////// // // // TSocket // // // // This class implements client sockets. A socket is an endpoint for // // communication between two machines. // // The actual work is done via the TSystem class (either TUnixSystem, // // TWin32System or TMacSystem). // // // ////////////////////////////////////////////////////////////////////////// #ifndef ROOT_TNamed #include "TNamed.h" #endif #ifndef ROOT_TInetAddress #include "TInetAddress.h" #endif #ifndef ROOT_MessageTypes #include "MessageTypes.h" #endif enum ESockOptions { kSendBuffer, // size of send buffer kRecvBuffer, // size of receive buffer kOobInline, // OOB message inline kKeepAlive, // keep socket alive kReuseAddr, // allow reuse of local portion of address 5-tuple kNoDelay, // send without delay kNoBlock, // non-blocking I/O kProcessGroup, // socket process group (used for SIGURG and SIGIO) kAtMark, // are we at out-of-band mark (read only) kBytesToRead // get number of bytes to read, FIONREAD (read only) }; enum ESendRecvOptions { kDefault, // default option (= 0) kOob, // send or receive out-of-band data kPeek, // peek at incoming message (receive only) kDontBlock // send/recv as much data as possible without blocking }; class TMessage; class TSocket : public TNamed { friend class TServerSocket; friend class TProofServ; // to be able to call SetDescriptor() protected: Int_t fSocket; // socket descriptor TString fService; // name of service (matches remote port #) TInetAddress fAddress; // remote internet address and port # TInetAddress fLocalAddress; // local internet address and port # TSocket() { fSocket = -1; fBytesSent = fBytesRecv = 0; } private: UInt_t fBytesSent; // total bytes sent using this socket UInt_t fBytesRecv; // total bytes received over this socket static UInt_t fgBytesSent; // total bytes sent by all socket objects static UInt_t fgBytesRecv; // total bytes received by all socket objects void operator=(const TSocket &); // not implemented void SetDescriptor(Int_t desc) { fSocket = desc; } Option_t *GetOption() const { return TObject::GetOption(); } public: TSocket(TInetAddress address, const char *service, Int_t tcpwindowsize = -1); TSocket(TInetAddress address, Int_t port, Int_t tcpwindowsize = -1); TSocket(const char *host, const char *service, Int_t tcpwindowsize = -1); TSocket(const char *host, Int_t port, Int_t tcpwindowsize = -1); TSocket(Int_t descriptor); TSocket(const TSocket &s); virtual ~TSocket() { Close(); } virtual void Close(Option_t *opt=""); virtual Int_t GetDescriptor() const { return fSocket; } TInetAddress GetInetAddress() const { return fAddress; } virtual TInetAddress GetLocalInetAddress(); Int_t GetPort() const { return fAddress.GetPort(); } const char *GetService() const { return fService; } virtual Int_t GetLocalPort(); UInt_t GetBytesSent() const { return fBytesSent; } UInt_t GetBytesRecv() const { return fBytesRecv; } virtual Int_t Send(const TMessage &mess); virtual Int_t Send(Int_t kind); virtual Int_t Send(Int_t status, Int_t kind); virtual Int_t Send(const char *mess, Int_t kind = kMESS_STRING); virtual Int_t SendObject(const TObject *obj, Int_t kind = kMESS_OBJECT); virtual Int_t SendRaw(const void *buffer, Int_t length, ESendRecvOptions opt = kDefault); virtual Int_t Recv(TMessage *&mess); virtual Int_t Recv(Int_t &status, Int_t &kind); virtual Int_t Recv(char *mess, Int_t max); virtual Int_t Recv(char *mess, Int_t max, Int_t &kind); virtual Int_t RecvRaw(void *buffer, Int_t length, ESendRecvOptions opt = kDefault); virtual Bool_t IsValid() const { return fSocket < 0 ? kFALSE : kTRUE; } Int_t GetErrorCode() const; virtual Int_t SetOption(ESockOptions opt, Int_t val); virtual Int_t GetOption(ESockOptions opt, Int_t &val); static UInt_t GetSocketBytesSent() { return fgBytesSent; } static UInt_t GetSocketBytesRecv() { return fgBytesRecv; } ClassDef(TSocket,1) //This class implements client sockets }; #endif