// @(#)root/physics:$Name: $:$Id: TRotation.h,v 1.2 2003/04/11 06:44:39 brun Exp $ // Author: Peter Malzacher 19/06/99 /************************************************************************* * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #ifndef ROOT_TRotation #define ROOT_TRotation #include "TObject.h" #ifndef ROOT_TVector3 #include "TVector3.h" #endif class TRotation : public TObject { public: class TRotationRow { public: inline TRotationRow(const TRotation &, int); inline Double_t operator [] (int) const; private: const TRotation * rr; // const TRotation & rr; int ii; }; // Helper class for implemention of C-style subscripting r[i][j] TRotation(); // Default constructor. Gives a unit matrix. TRotation(const TRotation &); // Copy constructor. virtual ~TRotation() {;}; inline Double_t XX() const; inline Double_t XY() const; inline Double_t XZ() const; inline Double_t YX() const; inline Double_t YY() const; inline Double_t YZ() const; inline Double_t ZX() const; inline Double_t ZY() const; inline Double_t ZZ() const; // Elements of the rotation matrix (Geant4). inline TRotationRow operator [] (int) const; // Returns object of the helper class for C-style subscripting r[i][j] Double_t operator () (int, int) const; // Fortran-style subscripting: returns (i,j) element of the rotation matrix. inline TRotation & operator = (const TRotation &); // Assignment. inline Bool_t operator == (const TRotation &) const; inline Bool_t operator != (const TRotation &) const; // Comparisons (Geant4). inline Bool_t IsIdentity() const; // Returns true if the identity matrix (Geant4). inline TVector3 operator * (const TVector3 &) const; // Multiplication with a TVector3. TRotation operator * (const TRotation &) const; inline TRotation & operator *= (const TRotation &); inline TRotation & Transform(const TRotation &); // Matrix multiplication. // Note a *= b; <=> a = a * b; while a.transform(b); <=> a = b * a; inline TRotation Inverse() const; // Returns the inverse. inline TRotation & Invert(); // Inverts the Rotation matrix. TRotation & RotateX(Double_t); // Rotation around the x-axis. TRotation & RotateY(Double_t); // Rotation around the y-axis. TRotation & RotateZ(Double_t); // Rotation around the z-axis. TRotation & Rotate(Double_t, const TVector3 &); inline TRotation & Rotate(Double_t, const TVector3 *); // Rotation around a specified vector. TRotation & RotateAxes(const TVector3 & newX, const TVector3 & newY, const TVector3 & newZ); // Rotation of local axes (Geant4). Double_t PhiX() const; Double_t PhiY() const; Double_t PhiZ() const; Double_t ThetaX() const; Double_t ThetaY() const; Double_t ThetaZ() const; // Return angles (RADS) made by rotated axes against original axes (Geant4). void AngleAxis(Double_t &, TVector3 &) const; // Returns the rotation angle and rotation axis (Geant4). inline TRotation & SetToIdentity(); // Set equal to the identity rotation. TRotation & SetXEulerAngles(Double_t phi, Double_t theta, Double_t psi); void SetXPhi(Double_t); void SetXTheta(Double_t); void SetXPsi(Double_t); // Set the euler angles of the rotation. The angles are defined using the // y-convention which rotates around the Z axis, around the new X axis, and // then around the new Z axis. The x-convention is used Goldstein, Landau // and Lifshitz, and other common physics texts. Contrast this with // SetYEulerAngles. TRotation & RotateXEulerAngles(Double_t phi, Double_t theta, Double_t psi); // Adds a rotation of the local axes defined by the Euler angle to the // current rotation. See SetXEulerAngles for a note about conventions. Double_t GetXPhi(void) const; Double_t GetXTheta(void) const; Double_t GetXPsi(void) const; // Return the euler angles of the rotation. See SetYEulerAngles for a // note about conventions. TRotation & SetYEulerAngles(Double_t phi, Double_t theta, Double_t psi); void SetYPhi(Double_t); void SetYTheta(Double_t); void SetYPsi(Double_t); // Set the euler angles of the rotation. The angles are defined using the // y-convention which rotates around the Z axis, around the new Y axis, and // then around the new Z axis. The x-convention is used Goldstein, Landau // and Lifshitz, and other common physics texts and is a rotation around the // Z axis, around the new X axis, and then around the new Z axis. TRotation & RotateYEulerAngles(Double_t phi, Double_t theta, Double_t psi); // Adds a rotation of the local axes defined by the Euler angle to the // current rotation. See SetYEulerAngles for a note about conventions. Double_t GetYPhi(void) const; Double_t GetYTheta(void) const; Double_t GetYPsi(void) const; // Return the euler angles of the rotation. See SetYEulerAngles for a // note about conventions. TRotation & SetXAxis(const TVector3& axis); TRotation & SetXAxis(const TVector3& axis, const TVector3& xyPlane); TRotation & SetYAxis(const TVector3& axis); TRotation & SetYAxis(const TVector3& axis, const TVector3& yzPlane); TRotation & SetZAxis(const TVector3& axis); TRotation & SetZAxis(const TVector3& axis, const TVector3& zxPlane); // Create a rotation with the axis vector parallel to the rotated coordinate // system. If a second vector is provided it defines a plane passing // through the axis. void MakeBasis(TVector3& xAxis, TVector3& yAxis, TVector3& zAxis) const; // Take two input vectors (in xAxis, and zAxis) and turn them into an // orthogonal basis. This is an internal helper function used to implement // the Set?Axis functions, but is exposed because the functionality is // often useful. protected: TRotation(Double_t, Double_t, Double_t, Double_t, Double_t, Double_t, Double_t, Double_t, Double_t); // Protected constructor. Double_t fxx, fxy, fxz, fyx, fyy, fyz, fzx, fzy, fzz; // The matrix elements. ClassDef(TRotation,1) // Rotations of TVector3 objects }; inline Double_t TRotation::XX() const { return fxx; } inline Double_t TRotation::XY() const { return fxy; } inline Double_t TRotation::XZ() const { return fxz; } inline Double_t TRotation::YX() const { return fyx; } inline Double_t TRotation::YY() const { return fyy; } inline Double_t TRotation::YZ() const { return fyz; } inline Double_t TRotation::ZX() const { return fzx; } inline Double_t TRotation::ZY() const { return fzy; } inline Double_t TRotation::ZZ() const { return fzz; } inline TRotation::TRotationRow::TRotationRow (const TRotation & r, int i) : rr(&r), ii(i) {} inline Double_t TRotation::TRotationRow::operator [] (int jj) const { return rr->operator()(ii,jj); } inline TRotation::TRotationRow TRotation::operator [] (int i) const { return TRotationRow(*this, i); } inline TRotation & TRotation::operator = (const TRotation & m) { fxx = m.fxx; fxy = m.fxy; fxz = m.fxz; fyx = m.fyx; fyy = m.fyy; fyz = m.fyz; fzx = m.fzx; fzy = m.fzy; fzz = m.fzz; return *this; } inline Bool_t TRotation::operator == (const TRotation& m) const { return (fxx == m.fxx && fxy == m.fxy && fxz == m.fxz && fyx == m.fyx && fyy == m.fyy && fyz == m.fyz && fzx == m.fzx && fzy == m.fzy && fzz == m.fzz) ? kTRUE : kFALSE; } inline Bool_t TRotation::operator != (const TRotation &m) const { return (fxx != m.fxx || fxy != m.fxy || fxz != m.fxz || fyx != m.fyx || fyy != m.fyy || fyz != m.fyz || fzx != m.fzx || fzy != m.fzy || fzz != m.fzz) ? kTRUE : kFALSE; } inline Bool_t TRotation::IsIdentity() const { return (fxx == 1.0 && fxy == 0.0 && fxz == 0.0 && fyx == 0.0 && fyy == 1.0 && fyz == 0.0 && fzx == 0.0 && fzy == 0.0 && fzz == 1.0) ? kTRUE : kFALSE; } inline TRotation & TRotation::SetToIdentity() { fxx = fyy = fzz = 1.0; fxy = fxz = fyx = fyz = fzx = fzy = 0.0; return *this; } inline TVector3 TRotation::operator * (const TVector3 & p) const { return TVector3(fxx*p.X() + fxy*p.Y() + fxz*p.Z(), fyx*p.X() + fyy*p.Y() + fyz*p.Z(), fzx*p.X() + fzy*p.Y() + fzz*p.Z()); } inline TRotation & TRotation::operator *= (const TRotation & m) { return *this = operator * (m); } inline TRotation & TRotation::Transform(const TRotation & m) { return *this = m.operator * (*this); } inline TRotation TRotation::Inverse() const { return TRotation(fxx, fyx, fzx, fxy, fyy, fzy, fxz, fyz, fzz); } inline TRotation & TRotation::Invert() { return *this=Inverse(); } inline TRotation & TRotation::Rotate(Double_t psi, const TVector3 * p) { return Rotate(psi, *p); } #endif