// @(#)root/g3d:$Name: $:$Id: TPolyLine3D.h,v 1.6 2002/10/31 07:27:34 brun Exp $ // Author: Nenad Buncic 17/08/95 /************************************************************************* * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #ifndef ROOT_TPolyLine3D #define ROOT_TPolyLine3D ////////////////////////////////////////////////////////////////////////// // // // TPolyLine3D // // // // A 3-D polyline. // // // ////////////////////////////////////////////////////////////////////////// #ifndef ROOT_TObject #include "TObject.h" #endif #ifndef ROOT_TList #include "TList.h" #endif #ifndef ROOT_TTString #include "TString.h" #endif #ifndef ROOT_TAttLine #include "TAttLine.h" #endif #ifndef ROOT_TAtt3D #include "TAtt3D.h" #endif #ifndef ROOT_X3DBuffer #include "X3DBuffer.h" #endif class TPolyLine3D : public TObject, public TAttLine, public TAtt3D { protected: Int_t fN; //Number of points Float_t *fP; //[3*fN] Array of 3-D coordinates (x,y,z) TString fOption; //options UInt_t fGLList; //!The list number for OpenGL view Int_t fLastPoint; //The index of the last filled point public: TPolyLine3D(); TPolyLine3D(Int_t n, Option_t *option=""); TPolyLine3D(Int_t n, Float_t *p, Option_t *option=""); TPolyLine3D(Int_t n, Double_t *p, Option_t *option=""); TPolyLine3D(Int_t n, Float_t *x, Float_t *y, Float_t *z, Option_t *option=""); TPolyLine3D(Int_t n, Double_t *x, Double_t *y, Double_t *z, Option_t *option=""); TPolyLine3D(const TPolyLine3D &polylin); virtual ~TPolyLine3D(); virtual void Copy(TObject &polyline) const; virtual Int_t DistancetoPrimitive(Int_t px, Int_t py); virtual void Draw(Option_t *option=""); virtual void DrawPolyLine(Int_t n, Float_t *p, Option_t *option=""); virtual void ExecuteEvent(Int_t event, Int_t px, Int_t py); Int_t GetLastPoint() const {return fLastPoint;} Int_t GetN() const {return fN;} Float_t *GetP() const {return fP;} Option_t *GetOption() const {return fOption.Data();} virtual void ls(Option_t *option="") const; virtual Int_t Merge(TCollection *list); virtual void Paint(Option_t *option=""); virtual void PaintPolyLine(Int_t n, Float_t *p, Option_t *option=""); virtual void PaintPolyLine(Int_t n, Double_t *p, Option_t *option=""); virtual void Print(Option_t *option="") const; virtual void SavePrimitive(ofstream &out, Option_t *option); virtual Int_t SetNextPoint(Double_t x, Double_t y, Double_t z); // *MENU* virtual void SetOption(Option_t *option="") {fOption = option;} virtual void SetPoint(Int_t point, Double_t x, Double_t y, Double_t z); // *MENU* virtual void SetPolyLine(Int_t n, Option_t *option=""); virtual void SetPolyLine(Int_t n, Float_t *p, Option_t *option=""); virtual void SetPolyLine(Int_t n, Double_t *p, Option_t *option=""); virtual void Sizeof3D() const; virtual Int_t Size() const { return fLastPoint+1;} static void DrawOutlineCube(TList *outline, Double_t *rmin, Double_t *rmax); ClassDef(TPolyLine3D,1) //A 3-D polyline }; #endif